View Full Version : Map Maker Help
I want to ask some world builder Questions because im making a map to put on the site
1) How do get grass to stay on so when i play i see it
Thats all for now
Please Reply and fell free to ask Questions anywhere on the thread about World Builder
you see it in the worldbuilder and don`t see it ingame ? then you might have your details settings for coh too low, game will then ignore grass and effects.
Don`t make the grass in wb too tiny or you won`t see it ingame also, try to set the value over 200, then you will see it most of the times.
Ok and can you like put mg teams in bunkers right at the start
and how do you put llike the top view for the map so you can see it i the map selection
May new map name is Operation : Firestorm the the first version is almost done.
for base defense bunkers use the bunkers_marker found under gameplay, assign the correct player number to it.
for the map selection overview you need different .tga files, you can use the mapname_mm.tga for a start. Edit it so you can see the player numbers on it or simply copy it and rename it to:
mapname_map_slots.tga > with starting numbers on it (for fixed positions)
mapname_map_base > only starting positions viewable (for random positions)
you can also use the overview shot maker in the worldbuilder (look in the first drop down menu), gives u a nice colored overview of the map.
no i mean MG teams as in MG 42 or 30. CAL. teamsin them
And how do i make building start off with a little or lot of damage but be able to get men inside?
for bunkers with men inside you need to do it with scar coding, which will get a bit complicated :(
for damaged buildings, selct building > press edit state, add > building damage > double click on it, new submenu opens > press sphere, now you can move the sphere over the building and create the damage you like, you can add building damage multiple times to a building.
And i would like to know how to make loading screens and top view of the map for map selection.
as said before, there is an overview shot function in the first drop down menu in wb :)
for loading screen you also need an .tga picture which you then put in a new folder called "loading" (inside mp folder), best size is 2134 x 1200 pixels.
how do i make a bridge able to have tanks across it?
How do i stop it from being all black?
bridge: check impass (overlay > regenerate impass only)
tactical map: is auto generated (mapname_mm.tga) you can also use the overhead shot function and name the file mapname_map.tga (it will then be used as tactical map ingame)
How do i make the sphire smaller or larger?
for base defense bunkers use the bunkers_marker found under gameplay, assign the correct player number to it.
for the map selection overview you need different .tga files, you can use the mapname_mm.tga for a start. Edit it so you can see the player numbers on it or simply copy it and rename it to:
mapname_map_slots.tga > with starting numbers on it (for fixed positions)
mapname_map_base > only starting positions viewable (for random positions)
you can also use the overview shot maker in the worldbuilder (look in the first drop down menu), gives u a nice colored overview of the map.
The Map thing doesnot work its just black:mad:
if you use the picture taken with wb it works, you can use the mapname_mm.tga auto generated also.
Got some questions about World Builder too.
How do you rotate things?
How do you manually mark the territory for the sectors?
How do you change the sand to regular grass?
How do you make a wall like those surrounding your base in Semois?
Just to mention, i started using World Builder yesterday.
Jorge, you do know that there is a WB wiki, right?.. it's here: http://wiki.relicrank.com/index.php?title=CoH
Thanx BuckyBoy, i ran in to it once, but totaly forgot about it.
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