Kabizzle
13-08-07, 07:25
so this is a major step up from the last version
download from filefront
http://hosted.filefront.com/Kabizzle/ (http://hosted.filefront.com/Kabizzle/)
it is age of war v2
if you have any feedback, please post it here
its great to know what the community thinks
if you have figured out how to:
- make trees give a camoulflage radius
- make a single unit able to hijack tanks
- make demolitions work on tanks
- make weapons spawn from a building
please post it here
add to the community and help improve this mod
il post a few more screenshots in a bit
added in v2
general chaanges
aircommander/spotter ranges increased for powers
lots of specialty units
Allies:
new units
-covert ops squad
-ground commander
-grenade squad
covert ops squad
-can camo and move at normal speed
-short firing range
-can plant demo charges
-very good against infantry
ground commander
-calls in units from map entry point
grenade squad
-can fire grenades through grenade launcher
-can get burst upgrade
-not great accuracy, because they use grenades
air commander
-can call a NUKE!
nuke
-will kill almost all infantry on most of map, (in reality the whole map would be destroyed, but in the spirit of gameplay, only most of the infantry die)
-not excellant against tanks
- good against bases
- don't use it too often
allies have a limit on all tanks
AXIS:
new units
-Super Tiger
-Walking Hulk
Super Tiger
-flakpanzer-like firing
-increased armour
Walking Hulk
-no guns
-just a giant piece of metal on wheels to draw enemy fire for a period of time
-lots of armour
tanks can be demolished with demolitions! (i hope it worked)
tiger is buildable from panzer command
flakvierling is buildable with a defensive doctrine upgrade
axis has no tank limit except tigers
added in v1
Allies:
new units
- elite squad
- elite sniper
- air commander
- heavy anti-tank squad/demolitions squad
- defense squad
almost all units are modified
examples
- riflemen/elite have new grenade - cover grenade
it provides heavy cover from tanks, infantry, etc.
it basically makes a hill instead of a crater
- trenches
Air Commander
-can call in bombing runs, airborne, and a new six-pass bombing run, which covers the same area six times, with time for enemy units to fill the area in between (ideal for choke points)
- don't need to have airborne tree
only a few tanks can be built at a time
allies have a infantry focus
airborne tree allows for 101st airborne drop (drops 10 squads all over the map)
jeeps come in threes, and allow for 3 units to be transported
ideal for engineer transport
more resources, more pocap for all factions
Axis
new units
-artillery spotter
-medic
-quad machine gun emplacement
medics have a healing aura
artillery spotter can call in artillery strikes, supervise buildings, and rout enemies
all-new v1 rocket launch - 6 rockets in one area
it is a suicide mission though, because the rockets can drift too much into the spotter himself
tanks have no limit (except tiger and ace)
tigers buildable from barracks and some forward hqs
snipers come in twos
tanks give heavy cover, wrecked vehicles stay on map unless heavy crushing comes, and gives heavy cover
axis have vehicle focus
spotter and air commander need to be built from a forward command post/ forward barracks
both allies and axis have superpowers available only from the spotter/aircommander
use them wisely!
lots of resources
high popcap
NOTE:
there are 3 versions of map hold the line
one is a 2 player map
one is 4 player
the other is 4 player hold the line 2
do not use 4 player hold the line 1, use 4 player hold the line 2
download from filefront
http://hosted.filefront.com/Kabizzle/ (http://hosted.filefront.com/Kabizzle/)
it is age of war v2
if you have any feedback, please post it here
its great to know what the community thinks
if you have figured out how to:
- make trees give a camoulflage radius
- make a single unit able to hijack tanks
- make demolitions work on tanks
- make weapons spawn from a building
please post it here
add to the community and help improve this mod
il post a few more screenshots in a bit
added in v2
general chaanges
aircommander/spotter ranges increased for powers
lots of specialty units
Allies:
new units
-covert ops squad
-ground commander
-grenade squad
covert ops squad
-can camo and move at normal speed
-short firing range
-can plant demo charges
-very good against infantry
ground commander
-calls in units from map entry point
grenade squad
-can fire grenades through grenade launcher
-can get burst upgrade
-not great accuracy, because they use grenades
air commander
-can call a NUKE!
nuke
-will kill almost all infantry on most of map, (in reality the whole map would be destroyed, but in the spirit of gameplay, only most of the infantry die)
-not excellant against tanks
- good against bases
- don't use it too often
allies have a limit on all tanks
AXIS:
new units
-Super Tiger
-Walking Hulk
Super Tiger
-flakpanzer-like firing
-increased armour
Walking Hulk
-no guns
-just a giant piece of metal on wheels to draw enemy fire for a period of time
-lots of armour
tanks can be demolished with demolitions! (i hope it worked)
tiger is buildable from panzer command
flakvierling is buildable with a defensive doctrine upgrade
axis has no tank limit except tigers
added in v1
Allies:
new units
- elite squad
- elite sniper
- air commander
- heavy anti-tank squad/demolitions squad
- defense squad
almost all units are modified
examples
- riflemen/elite have new grenade - cover grenade
it provides heavy cover from tanks, infantry, etc.
it basically makes a hill instead of a crater
- trenches
Air Commander
-can call in bombing runs, airborne, and a new six-pass bombing run, which covers the same area six times, with time for enemy units to fill the area in between (ideal for choke points)
- don't need to have airborne tree
only a few tanks can be built at a time
allies have a infantry focus
airborne tree allows for 101st airborne drop (drops 10 squads all over the map)
jeeps come in threes, and allow for 3 units to be transported
ideal for engineer transport
more resources, more pocap for all factions
Axis
new units
-artillery spotter
-medic
-quad machine gun emplacement
medics have a healing aura
artillery spotter can call in artillery strikes, supervise buildings, and rout enemies
all-new v1 rocket launch - 6 rockets in one area
it is a suicide mission though, because the rockets can drift too much into the spotter himself
tanks have no limit (except tiger and ace)
tigers buildable from barracks and some forward hqs
snipers come in twos
tanks give heavy cover, wrecked vehicles stay on map unless heavy crushing comes, and gives heavy cover
axis have vehicle focus
spotter and air commander need to be built from a forward command post/ forward barracks
both allies and axis have superpowers available only from the spotter/aircommander
use them wisely!
lots of resources
high popcap
NOTE:
there are 3 versions of map hold the line
one is a 2 player map
one is 4 player
the other is 4 player hold the line 2
do not use 4 player hold the line 1, use 4 player hold the line 2