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View Full Version : [Mod] Combat Revolution v3.33 -- Released


Sgt. D. Pilla
19-07-07, 03:46
ITS HERE...Version 3.33, with many new tweaks!
This version focused on tweaking of 3.00, but has included some new things, complete change log is below...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~
As another side note, I would just like to say this version is fantastic and I have tryed my hardest to remove any bugs!
Cover plays a VITAL role, if your troops are in the open they will be uteraly destroyed, if they are in garrison or heavy or light cover, then enemy will be uteraly destroyed...USE COVER! COVER COVER COVER COVER COVER!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~

There is NO LITE version avalible

*****************
CHANGES:
*****************
ALLIES:
*****************
New Rescource Drop Ability
Less B.A.R Suppression
New Squad - Weapon Capture Crew
Howitzer Range Increased
Added Tracer Effect to Strafing Run
Howitzer Buildable
Riflemen now have larger hitpoints....can stand to fight better
Delta Force have larger hitpoints...can stand to fight better
Quad .50cal Upgrade more expensive
Sticky bombs/stachel chargers cheaper
Airborne drop with 12 men now
Airborne stronger


*****************
AXIS:
*****************
New Squad - Weapon Capture Crew
Nebelwerfer and Stuka Range increased
All Axis Squads are much larger than allie squads
Re-Did Stuka Accuracy
Re-Did Nebel Accuracy
Bulgian Gates defense added
Added better building skins
Different Vehicle Skins
Bunkers Heal Guys
AI Use V1 Rocket
New Squad - Iron Cross Paratroopers

*****************
GENERAL CHANGES:
*****************
I have COMPLETLY re-done the tank system...Much longer tank battles...Shells fly everywhere!!
Removed Remainder of Unit Occlusion
Increased weapon ranges...mainly Tank guns
All Mortar ranges greatly increased
Removed Warstaff's Advanced AI Mod v1.2, Reverted to version 1
Mortors more effective against vehicles
Removed All tracers from rifles and Machine Guns (sub machine included, sniper excluded)
All rescource points have increased rescources per second...GREATLY INCREASED
AI Made slightly easier to play against
Tanks are a rarer
Better Axis/Allied Flags
Grenades Free
Force troops to prone by pressing ' T ' when you have troops selected
Added keyboard shortcuts...(see below in "Notes")
No Tanks avalible for 10 minutes (bigger infantry battles)
MG and SMG nerfs
All new art for some units
Further Grenade Range Buff (45meters)
All ambient buildings stronger
ALOT of general bug fixes, and tweaks (AS IN A SHITLOAD!!!) (AS in OVER (by a mile) 300+)

*****************
NOTES:
*****************
I removed version 1.2 of the Advanced AI mod as it caused incompatability issues with Combat Revolutions main aim...
I reverted back to version 1 of Advanced AI which is Combat Revolutions 2.66 version, as it provided the most fun for the
mod

** This Mod is FULLY Compatable with all versions of Company of Heroes, including version 1.71**

F9 ToggleShowTaskbar
F8 ToggleShowGameUI
F7 ToggleShowFPS

Control+Left", "GameSpeed_Slower
Control+Right", "GameSpeed_Faster
Control+Down", "GameSpeed_Half
Control+Up", "GameSpeed_Double

Control+F", "Camera_FollowSelection
Control+S", "TakeSuperScreenShot

===IMPORTANT NOTE:===
Work on Combat Revolution for COH has now stoped...I have commenced work on Combat Revolution for COH Opposing Fronts

*****************
KNOWN ISSUES:
*****************
Company of Heroes is crashing when changing graphical settings that require the game to restart, the game will crash but will
still keep the graphic settings. This issue is due to the 1.7 patch, Patching to version 1.71 has not proven to resolve this issue

AI perform tempremental...

*****************
FIX
*****************
Any Issues relating to this mod, you can obtain help from
http://pillasoft.com/forums

*****************
Credits:
*****************
Advanced AI mod version 1.0 made by Warnstaff of the relic forums
Jarhead, for his flag mod
Mr Bildo in the Relic Forums Community for Supplying the Illumination Flare
Company of Heros Relic Fourm Community for their continuing help and support.
Corsix in the Relic Forum Community for Supplying the Mod Studio
Kyranzor in the Relic Forum Community for his Fantastic Efforts in answering my questions about modding...Could'nt have done it without him
The Relic Forum Admin and Moderators for their help with the answers to my questions
Rebel5555 in the Relic Forum Community for allowing me to use parts of his Remix 1.7 Mod (SS Squad, Rangers Buildable + others that ive forgotten)
EyesThatBlaze for her fantastic help while i was making this mod...with her continuing help with answering my quires
LoranKorn from the Relic Community for allowing me to include his Sound Mod
Thanks to Djukle for the burning wrecks mod, and his prone mod
BuckyBoy for help with other parts of my mod

Download it here... (http://cdc.fiffa.net/forums/showthread.php?p=357)

A list of complete changes is avalible from within the mod download, its over 300 changes...ENJOY!!!

Roman9441
23-07-07, 17:02
nice i will try it ^^ thx

Outlaw
25-07-07, 16:26
good work :) im trying it now

Neil_F
09-08-07, 05:04
I been download working well then play CoH games play skirmish but too hard too many tanks been destroyed too quick only 1 or 2 hits & many infantry killed too quick & too much population & resources:mad: . I like lots new mod infantry & vehicles & sunrise to sunset & more add squad. I want play normal long life tanks like hit 4 to 8 & long life infantry & less population & new mod:).

Sgt. D. Pilla
09-08-07, 10:42
Sorry neil...The tank system has been in Combat Revolution for a long time...it isnt about to change...the tank system is realistic...they only die with 1 penitrating shot

V3.33 has address the infantry dieing to quickly as well so that should be fixed up...they only died fast cause its so insane!
Less population? Population has had a very small and slight change...but v3.33 has capped the population at 120 no more, no less....what do you mean you want a new mod?

Wait till 3.33 until you fully decide if you like the mod or not ;) but if you want things changed...post in our forums...Ill look at the suggestions and give feedback...http://pillasoft.com/forums/index.php

Neil_F
09-08-07, 19:09
Strong point -
I like most new skin infantry & vehicles mod & new more squad infantry & new day to night & new add infantry in barracks & weapon support center & new add vehicles in tank depot. I like play normal long life infantry & vehicles same old CoH:D.

Weak point -
I don't like short life 1 or 2 hits destroy tanks & kill infantry bit quick. I don't like start games - lots population cap & lots resources because lot Axis tanks or infantry coming too quick, I can't beat:mad:.

Maybe can making new download - new skin mod & extra sqaud & day>night time & same old CoH long life:).

modish
09-08-07, 22:20
good work - kool mod!

the only weak point is that the max limit number for allies heavy tank is 1 on the battlefield but playing axis i can have a couple of tiger tanks - and the tiger is a bit too cheap. having a couple of them makes guys unstopable. but as i already said - this mod is dynamite :)

Neil_F
11-08-07, 00:13
I play on Combat Revolution v3.00. Start play skirmish games all resources ok but 20 or 25 minutes later, OH NO!! :eek: resources is gone all stuck Manpower 0, Ammo 0, Fuel 0, problem can't buy new infentry & vehicles, I can't fighting anymore. I saw Allied & Axis CPU got enough resources still continue fighting. Stupid resources go stuck 0.:(

Sgt. D. Pilla
11-08-07, 10:19
Dude....I know you dont like the mod..thats fine thats your opinion...but if you bother reading up a bit on it..you'll find that the rescource system has a fix....
Just because you dont like the mod...you dont need to try to change everyone else's mind about it...
Im not about to remove features that everyone else likes but one person....
Maybe...do the COH tutorials before playing my mod...my mod is aim at insanity and fun...obviously you arn't skilled enough to take on the AI yet....
Im sorry if I seem rude..but Im sick of you complaining about it and trying to change everyone else's opinions!

nazikiller200
15-09-07, 19:59
I have the same problem as poster #8. I was playin g a game and had 3000+ manpower 1000+ munitions and 1000+fuel and i got 2 pershings and after they were destroyed i went to get a m36 jackson and it said i didnt have enough manpower and fuel and so i looked down at my resources and it said
manpower 0 +356min.
munitions 0 +105min.
fuel 0 +106min.
note min.=minute

I had also had 13 commander points (i hadnt chose a doctrine yet) and they all disappeared too. Besides that glitch its a great mod but id recommend to increse flakverling range to match infantry range as the enemys pick my crew off withought them even being in range (withought snipers).

Sgt. D. Pilla
16-09-07, 05:30
as has been said many times....Thats the rescource system...there is a quick fix avalible for that....its on my website...
http://pillasoft.com
then in the forums....

nazikiller200
17-09-07, 01:52
as has been said many times....Thats the rescource system...there is a quick fix avalible for that....its on my website...
http://pillasoft.com
then in the forums....
yeah i saw thats the resource system but is it supposed to take away the resources i already had? Also since teanks are realistic could you make infantry weapons realistic in the next patch/release? IE. Americans (who have semi auto rifles for standard issue) shoot faster than Germans (they had bolt action rifles as standard issue) and maybe increase accurace for the Germans to represent the supurior (not sure if thats spelled right) sight.

Sgt. D. Pilla
17-09-07, 02:45
It doesnt take away, the UPKEEP of units does that...
infantry weapons have been looked at, and are somewhat realistic, but CR isnt going for realism, we are going for fun and playability

nazikiller200
19-09-07, 03:29
It doesnt take away, the UPKEEP of units does that...
infantry weapons have been looked at, and are somewhat realistic, but CR isnt going for realism, we are going for fun and playability
I dont see how the upkeep of 2 to 3 rifle squads +2 to 3 engineer sqauds would make 2000 manpower go away that fast.:confused:

Sgt. D. Pilla
19-09-07, 03:48
It does though, 2000 manpower really isnt that much ;)....
However, as you probibly noticed with the hype buzz around my forums, 3.33 is to be released in a few hours (like 1 at most) so download that and your problem is fixed :)

Sgt. D. Pilla
19-09-07, 04:39
ITS HERE...Version 3.33, with many new tweaks!
This version focused on tweaking of 3.00, but has included some new things, complete change log is below...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~
As another side note, I would just like to say this version is fantastic and I have tryed my hardest to remove any bugs!
Cover plays a VITAL role, if your troops are in the open they will be uteraly destroyed, if they are in garrison or heavy or light cover, then enemy will be uteraly destroyed...USE COVER! COVER COVER COVER COVER COVER!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~

There is NO LITE version avalible

*****************
CHANGES:
*****************
ALLIES:
*****************
New Rescource Drop Ability
Less B.A.R Suppression
New Squad - Weapon Capture Crew
Howitzer Range Increased
Added Tracer Effect to Strafing Run
Howitzer Buildable
Riflemen now have larger hitpoints....can stand to fight better
Delta Force have larger hitpoints...can stand to fight better
Quad .50cal Upgrade more expensive
Sticky bombs/stachel chargers cheaper
Airborne drop with 12 men now
Airborne stronger


*****************
AXIS:
*****************
New Squad - Weapon Capture Crew
Nebelwerfer and Stuka Range increased
All Axis Squads are much larger than allie squads
Re-Did Stuka Accuracy
Re-Did Nebel Accuracy
Bulgian Gates defense added
Added better building skins
Different Vehicle Skins
Bunkers Heal Guys
AI Use V1 Rocket
New Squad - Iron Cross Paratroopers

*****************
GENERAL CHANGES:
*****************
I have COMPLETLY re-done the tank system...Much longer tank battles...Shells fly everywhere!!
Removed Remainder of Unit Occlusion
Increased weapon ranges...mainly Tank guns
All Mortar ranges greatly increased
Removed Warstaff's Advanced AI Mod v1.2, Reverted to version 1
Mortors more effective against vehicles
Removed All tracers from rifles and Machine Guns (sub machine included, sniper excluded)
All rescource points have increased rescources per second...GREATLY INCREASED
AI Made slightly easier to play against
Tanks are a rarer
Better Axis/Allied Flags
Grenades Free
Force troops to prone by pressing ' T ' when you have troops selected
Added keyboard shortcuts...(see below in "Notes")
No Tanks avalible for 10 minutes (bigger infantry battles)
MG and SMG nerfs
All new art for some units
Further Grenade Range Buff (45meters)
All ambient buildings stronger
ALOT of general bug fixes, and tweaks (AS IN A SHITLOAD!!!) (AS in OVER (by a mile) 300+)

*****************
NOTES:
*****************
I removed version 1.2 of the Advanced AI mod as it caused incompatability issues with Combat Revolutions main aim...
I reverted back to version 1 of Advanced AI which is Combat Revolutions 2.66 version, as it provided the most fun for the
mod

** This Mod is FULLY Compatable with all versions of Company of Heroes, including version 1.71**

F9 ToggleShowTaskbar
F8 ToggleShowGameUI
F7 ToggleShowFPS

Control+Left", "GameSpeed_Slower
Control+Right", "GameSpeed_Faster
Control+Down", "GameSpeed_Half
Control+Up", "GameSpeed_Double

Control+F", "Camera_FollowSelection
Control+S", "TakeSuperScreenShot

===IMPORTANT NOTE:===
Work on Combat Revolution for COH has now stoped...I have commenced work on Combat Revolution for COH Opposing Fronts

*****************
KNOWN ISSUES:
*****************
Company of Heroes is crashing when changing graphical settings that require the game to restart, the game will crash but will
still keep the graphic settings. This issue is due to the 1.7 patch, Patching to version 1.71 has not proven to resolve this issue

AI perform tempremental...

*****************
FIX
*****************
Any Issues relating to this mod, you can obtain help from
http://pillasoft.com/forums

*****************
Credits:
*****************
Advanced AI mod version 1.0 made by Warnstaff of the relic forums
Jarhead, for his flag mod
Mr Bildo in the Relic Forums Community for Supplying the Illumination Flare
Company of Heros Relic Fourm Community for their continuing help and support.
Corsix in the Relic Forum Community for Supplying the Mod Studio
Kyranzor in the Relic Forum Community for his Fantastic Efforts in answering my questions about modding...Could'nt have done it without him
The Relic Forum Admin and Moderators for their help with the answers to my questions
Rebel5555 in the Relic Forum Community for allowing me to use parts of his Remix 1.7 Mod (SS Squad, Rangers Buildable + others that ive forgotten)
EyesThatBlaze for her fantastic help while i was making this mod...with her continuing help with answering my quires
LoranKorn from the Relic Community for allowing me to include his Sound Mod
Thanks to Djukle for the burning wrecks mod, and his prone mod
BuckyBoy for help with other parts of my mod

Download it here... (http://cdc.fiffa.net/forums/showthread.php?p=357)

A list of complete changes is avalible from within the mod download, its over 300 changes...ENJOY!!!

Rokusho
12-11-07, 16:47
My word thanx is for The people who used up their time making this mod, this really situates what today has become..

specially the cover word.. eheheh i'm really enjoying this kind of consequences this is one kick ass mod ^^

keep it up

thanx for the great mod

Sgt. D. Pilla
21-11-07, 07:10
hehe, the only people that spent time making this mod is me :p
Other then the oklahoman who suggested the name Iron Cross paratroopers :)
Glad you like it

Blackhawk
09-12-07, 02:38
how to import the thing that makes it so no one gets wounded into CoH (the file i can do the rest) And this mod kicks ass, it seems like a perfect balance of realism and fun.

Sgt. D. Pilla
11-12-07, 01:38
There is no particular file, its nearly 2000 files that you have to do it to, and if you copy all those files from my mod to another, it will still half be my mod, the only way to do it is to start from scratch...
Or I have half started it with a dead bodys mod I released aaaaaaages ago, keep in mind though that it hasnt been worked on anywhere near aslong as it has been in my mod, so its naturally rather crap, but its worth a start

http://companyofheroes.filefront.com/file/Dead_Bodies_Stay;83404

Acc3pT
16-12-07, 11:30
Hey! Nice mod. At least it looks like. I wanted to ask if I can somehow run this mod on other then english version? (I've got Czech) I installed it... everything without problem but when I press Play Combat Revolution nothing happens. Maybe issue with texts? In .../Company of Heroes/Engine/Archives I've got Engine.sga and EngineCzech.sga (1kB) ... I wondered what would happen if I would remove that Czech one. Next czech file is localization into our language. Voices are in English. Only texts are different I know you are working on OF but do you have an idea what could I do? Thx.

Justin624
20-04-08, 21:45
tou hav to patch 1,5 at least works better on 1.7

Sgt. D. Pilla
21-04-08, 11:27
Hey! Nice mod. At least it looks like. I wanted to ask if I can somehow run this mod on other then english version? (I've got Czech) I installed it... everything without problem but when I press Play Combat Revolution nothing happens. Maybe issue with texts? In .../Company of Heroes/Engine/Archives I've got Engine.sga and EngineCzech.sga (1kB) ... I wondered what would happen if I would remove that Czech one. Next czech file is localization into our language. Voices are in English. Only texts are different I know you are working on OF but do you have an idea what could I do? Thx.

Nah, it should run fine.
I don't support CR anymore, and Version 3.66 has been released for some time now.

CR ONLY works with 1.71 or LOWER, NO other versions.

However, there is SoC for Opposing Fronts, see here...
http://cdc.fiffa.net/forums/forumdisplay.php?f=68