BuckyBoy
09-07-07, 22:41
Hold the Line: a new game type for CoH
Short Description:
There are two teams, the Defending Team (DT) and the Attacking Team (AT). DT starts with half of the map under their control, plus they get extra starting resources. However, their income is reduced. In addition, DT gets free reinforcements every morning at 6 AM. (There's a day-night cycle which takes an X number of minutes. The Atmosphere lighting settings are updated every hour.)
Game Start:
Midnight 12:00 PM
DT gets half of the map's Strategic Points. (instant capture)
DT gets extra resources. (X manpower, X munitions, X fuel)
DT gets an X number of extra Engineers / Pioneers.Game End Conditions:
Annihilation of all base buildings (Forward HQ's included, Bunkers and MG nests not included).Rules:
DT's capture rate is reduced by X %.
DT's income is reduced by X %.
DT's building speed is increased by X %.
DT has no Population Cap.
(DT can build base buildings anywhere in their supply area.)
Sight Radius is reduced at night.
Reinforcements: Every morning at 6 AM, DT's restrictions are lifted and DT's income is increased by X % for an X number of hours. (no reinforcements on the first day)(the X values require tweaking for balance)
This is a work in progress. Any suggestions to improve this new game type, post here. Thanks!
Short Description:
There are two teams, the Defending Team (DT) and the Attacking Team (AT). DT starts with half of the map under their control, plus they get extra starting resources. However, their income is reduced. In addition, DT gets free reinforcements every morning at 6 AM. (There's a day-night cycle which takes an X number of minutes. The Atmosphere lighting settings are updated every hour.)
Game Start:
Midnight 12:00 PM
DT gets half of the map's Strategic Points. (instant capture)
DT gets extra resources. (X manpower, X munitions, X fuel)
DT gets an X number of extra Engineers / Pioneers.Game End Conditions:
Annihilation of all base buildings (Forward HQ's included, Bunkers and MG nests not included).Rules:
DT's capture rate is reduced by X %.
DT's income is reduced by X %.
DT's building speed is increased by X %.
DT has no Population Cap.
(DT can build base buildings anywhere in their supply area.)
Sight Radius is reduced at night.
Reinforcements: Every morning at 6 AM, DT's restrictions are lifted and DT's income is increased by X % for an X number of hours. (no reinforcements on the first day)(the X values require tweaking for balance)
This is a work in progress. Any suggestions to improve this new game type, post here. Thanks!