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BuckyBoy
09-07-07, 22:41
Hold the Line: a new game type for CoH

Short Description:
There are two teams, the Defending Team (DT) and the Attacking Team (AT). DT starts with half of the map under their control, plus they get extra starting resources. However, their income is reduced. In addition, DT gets free reinforcements every morning at 6 AM. (There's a day-night cycle which takes an X number of minutes. The Atmosphere lighting settings are updated every hour.)

Game Start:
Midnight 12:00 PM
DT gets half of the map's Strategic Points. (instant capture)
DT gets extra resources. (X manpower, X munitions, X fuel)
DT gets an X number of extra Engineers / Pioneers.Game End Conditions:
Annihilation of all base buildings (Forward HQ's included, Bunkers and MG nests not included).Rules:
DT's capture rate is reduced by X %.
DT's income is reduced by X %.
DT's building speed is increased by X %.
DT has no Population Cap.
(DT can build base buildings anywhere in their supply area.)
Sight Radius is reduced at night.
Reinforcements: Every morning at 6 AM, DT's restrictions are lifted and DT's income is increased by X % for an X number of hours. (no reinforcements on the first day)(the X values require tweaking for balance)

This is a work in progress. Any suggestions to improve this new game type, post here. Thanks!

Henry666
09-07-07, 22:49
sounds great! it will all be about the balance though ... you already got that day/night stuff working ?

BuckyBoy
09-07-07, 23:46
yup! :)

Henry666
10-07-07, 00:16
very nice! How`s it looking ? smooth or more like you can load another amotsphere setting and it make "plop" and its there ?

BuckyBoy
10-07-07, 01:27
yeah.. more like 'plop'.. hehehe :p

but it's only done once a minute or so, so it shouldn't be that disturbing.

Henry666
10-07-07, 15:40
good, I mean does it cost much system ressources loading the new atmosphere settings ? If not you can save like 50 different settings and make it look real smooth then.

BuckyBoy
10-07-07, 18:27
no I don't think it costs much resources.. I once did a test where i loaded new atmospheres continuously and i could play the game as normal. But to make the transition really smooth you'd have to load a new atmosphere every tick (one 8th of a second).. and even then you may notice some "flashing".

Henry666
10-07-07, 18:41
ay, I will try that out if you have a alpha ready :)

BuckyBoy
10-07-07, 19:10
This is a test where new atmospheres are loaded continuously. (except the first atmosphere, which takes 3 seconds)

If you look in Data/scar/AtmosphereTest.scar, it's pretty easy to modify it to your liking. You can also use your own atmosphere files, they must be saved in Data/Art/Scenarios/Presets/Atmosphere.

Have fun with it! :)

Henry666
10-07-07, 19:53
Thanks man, will try that out, off for holiday for 10 days tomorrow ...

BuckyBoy
10-07-07, 20:50
Happy Holidays then! :D