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View Full Version : How to make a 2.301 module work in 2.501?


Wh1tebird
21-04-09, 21:10
I know that corsix mod studio only makes modules for 2.301, but what do i have to edit in the module file to make it work in 2.501?

with kind regards

wh1tebird

BuckyBoy
22-04-09, 13:41
you can't.. corsix can be used with old module, but not to start a mod anymore.

Wh1tebird
22-04-09, 17:47
you can't.. corsix can be used with old module, but not to start a mod anymore.
then how do i make a 2.501 mod then?

BuckyBoy
22-04-09, 18:22
you can still use corsix to load a single sga archive.. for instance WW2/AttribArchive.sga.. or you could make a custom module file, that you only use for working in corsix.. for the real 2.501 module you could use the one i made from cheatmod. (edit in notepad and search & replace "CheatMod" with the name of your own mod.)

I don't think corsix will update his tool, so atm it's a bit complicated to make mods for a beginner.

Wh1tebird
22-04-09, 18:59
you can still use corsix to load a single sga archive.. for instance WW2/AttribArchive.sga.. or you could make a custom module file, that you only use for working in corsix.. for the real 2.501 module you could use the one i made from cheatmod. (edit in notepad and search & replace "CheatMod" with the name of your own mod.)

I don't think corsix will update his tool, so atm it's a bit complicated to make mods for a beginner.
thanx alot,

i am planning to make a simple mod for my friends, i only need to change the cost of units, are they stored in the module?

BuckyBoy
22-04-09, 19:34
yes all that stuff is in AttribArchive.sga.. just load it in corsix

Wh1tebird
22-04-09, 19:42
yes all that stuff is in AttribArchive.sga.. just load it in corsix
ok, thanks