PDA

View Full Version : Company of Heroes: Afrika Korps


dartborne
23-03-09, 01:50
This mod is based on the war in North Africa at the beginning of the war, with which the modern units like the King Tiger, jagdpanther, hetzer, Panthers, V1, stukas, Pershing are eliminated, calliopes, and firefly single appears in the commands of armored (30º corps and 7º Patton's army)
the USA:

1st Rangers Division
the Rangers are the main unit of this army, count on support assault engineers who can repair destroyed vehicles (style to bergetiger), the ability of outer reinforcements is replaced by the ability of “Ranger incursion” in which you receive as reinforcement 4 Opel trucks full Germans of Rangers and the improvement of “defensive operations” allows the infantry to make trenches.

82nd Airborne division

the parachutists of the 82 jumped on Sicily in the operation husky and made their practices of jump in the desert of Africa at the end of the campaign, counts on parachutists, gliders and the classic air support. Its tank stars is the Sherman Jumbo, a standard tank with a heavier shield to support the 88 that him makes slower.

7th Patton's army

the company specialized in armored has the basic tanks (M10, crocodile and Sherman), has the support of the M7 Priest and M21 mortar halftracks, the improvement of repairs of field allows the engineers to sobrerepair vehicles, instead of calliope exists an improvement to be able to make the Firefly in I deposit of tanks and instead of the Pershing you can ask for the Patton's Firefly , firefly with more reach and a dawn of leadership that benefits the near vehicles.

BRITISH:

7th Armor division

One of the most famous divisions in Africa, has the abilities extra of the artillery, the Priest and a bombing on great scale of Halifax Bombers, if you are tired to see take a walk to the British infantry when they do not take a Lieutenant, this division solves it, the sappers can construct the quarter and the center of support armament where to create the motorized infantry (squads that walks fast although does not have lieutenant and that can use grenades and pumps lapa), Machine guns Vickers 303. , mortars of 3 ", snipers and radio teams.

long range desert group

the commandos began to appear in the desert when first Panzer IV left to scene, being very superior to the British tanks, the sabotage tactics facilitated the things. First calls “LRDG” (Long Range Desert Group) and later SAS (special Air service), are equipped with parachutists, gliders, detectors and a Jeeps improved much more effective.

30th Armored corps:

Specialists in fortifications, little change in this company, unless he is only the able one to produce Fireflys.

AFRIKA KORPS:

5th Light Panzer Division

Rommel was sent to North Africa to the SINGLE control of is division to help the Italians to defend itself of the British, so everything based on defense, trenches, AA flak 38, Flak 36 88mm, Bunkers fortified… Note that was an improvised reinforcement, since their soldiers badly were equipped for the desert, and its vehicles lacked camouflage (they conserve the gray painting used in Europe), its tank commonest is Panzer IV F and is the doctrine with but problems to produce Panzer IV F2. They use the howitzer leFH 18 of 105 mm.

15th Panzer Division

the longed for reinforcements of Rommel to begin in the affluent counterattack, equipped troops, with appropriate uniforms and tanks the quite good thing to face the allies. In the "operation Tiger", Tiger I practically crushed to the British tanks without they managed to approach remote of shot. Its artillery is the Sdkfz 124 Wespe of 105 mm.

10th Armor division Panzer

Count with the most novel devices, like the Nebelwerfer of 150 mm, the war of propaganda, tanks Stug IV, the Panzer IV F and Panzer IV F2 and a Rommel's toy: The Tiger Ace, has more reach than a Tiger, and abilities that make it lethal (to locate weapon, smoke, shock of tank and fast fire main). Instead of the V1 it requests to the Luftwaffe a heavy bombing of FW190 D.

PANZER ELITE :

334th artillery regiment

Conserve almost all the scroched Earth abilities, and adds an improvement that allows to construct mortar bunkers, also have Panzer IV F2, I do not put more things thus to him because is very dangerous.

Luftwaffe

Like before, it has AA flak 38, Flak 36 88mm….Changes: Wirbelwind makes in kommand of support, the infantry of the Luftwaffe, can make trenches and traps antitank, the Fallschirmjägers airdrops and has air recon, strafing runs and patrol bombing.

501 Tiger Section

Everything to destroy tanks, changes hetzer by Stug IV and the Jagdpanther by 2 Tiger Ace, better than a Tiger but not as good as the Rommel's Tiger Ace.

This is single a sample of which it contains, I hope that you enjoy it and that you inform if you find some me bug, I will be hanging new versions when it has new maps.

http://wwwnew.filefront.com/13968103/AfrikaKorps_V1.4.zip/
(http://postdownload.filefront.com/13512686//81386c6522de20ea257dc1d7661ade6087f17c35df2013c3d7 538124dc4ab55e7fdd3be22d99c73a)

Henry666
24-03-09, 23:24
Nice screens, I think I remember that map you took most shots on from somewhere :).

Roman9441
28-03-09, 06:41
Interesting mod , Is this mod Exe or how to install just asking


i downloading it right now can't wait to play it good job :)
Thx for good mod

dartborne
28-03-09, 08:08
At the moment it is used with CoH launcher

olo232
02-04-09, 21:15
when you will fixe it ?

weedalx
14-04-09, 20:43
hmm, I can't download this mod ;( when I click on the link It just throws me to filefronts homepage ;(

dartborne
18-04-09, 08:18
hmm, I can't download this mod ;( when I click on the link It just throws me to filefronts homepage ;(


The link this broken one, in any case not yet works with patch 2,501, so I will already hang it when it repairs it

dartborne
23-04-09, 16:40
Version for ToV and 2.502 avaliable!!!

Neil_F
29-04-09, 20:12
Cool mod :) I click link filefront is too slow & download problem keep error. filefront site is suck gay & laggy. Can't download :(

Can upload this 1337coh or companyofheroes.filefront.com or other site

olo232
30-04-09, 19:37
One of The Best Historical Mods ever .

NordicPride
09-05-09, 13:49
Hey Guys,i got a problem,i downloaded this mod,did the whole other thingies,started tov(2.502) and when i try to select a map f.i. in skirmish it fucks up and gets back to the windows screen.

dartborne
09-05-09, 18:47
yes, it is a unknown error.

NordicPride
09-05-09, 19:12
so i can´t play it with 2.502? damn,what version is useable then so i can use the mod in skirmish-games?

dartborne
09-05-09, 20:35
skirmish or multiplayer??, You will have to create a game of skirmish and later to open the other slots

NordicPride
09-05-09, 23:06
what? no,what i mean is i want to play the mod in skirmish-mode,i don´t play multiplayer,only skirmish-games.
but with my version of tov it always drops back to the windows screen after selecting a map.

dartborne
10-05-09, 07:03
Some maps do not work, as “Weste” (not as it is the reason) selects "canyon" or “dust and sand”

NordicPride
10-05-09, 07:09
ok,i´ll try it.hope it works cause the mod looks pretty awesome and i`ve always been interested in Rommels Desertfoxes ;-)

dartborne
24-05-09, 07:45
New version 1.3

-Bugs in desert maps removed
-Some new maps
-Bugs in units removed

mrempirehimself
26-05-09, 06:54
coh launcher is gone im using shortcut

dartborne
30-05-09, 06:57
Patch for 1.3 version REMOVED

syncie
14-06-09, 11:08
Very nice MOD. Works also with the 2.6 update in case people wanted to know...or is there a website where we can find info about this excellent mod? please let me know, should be interesting. :)

dartborne
14-06-09, 13:04
yes, it works with version 2.600, all the information that exists is in this post.

euryanx
28-06-09, 21:44
Would love to try your mod, but your first post only goes to the FileFront home page.

Does your patch file contain the entire mod? Or do we need something in addition to the patch to play?

Thx!

dartborne
28-06-09, 22:05
you need the mod...but the link is broken..i will to upload the new version the next weekend. Sorry:(

dartborne
04-07-09, 21:08
http://wwwnew.filefront.com/13968103/AfrikaKorps_V1.4.zip/

mod avaliable again!

euryanx
05-07-09, 07:40
Thanks! Can't wait to give it a try!

dartborne
05-07-09, 22:34
Patch for version 1.4

This patch repair a bug created for the pacth 2.600 on the mission "battleaxe"

euryanx
14-07-09, 05:20
Thanks dartborne! Finally got a chance to download and play. Works great! Nice job!

You should post it on the Relic mod board called the Weapon Range. Would imagine a lot of people there would download it:

http://forums.relicnews.com/forumdisplay.php?f=195

Bl0odB4th
21-07-09, 23:40
if im installing the mod my relic online account will be banned?


ah btw the download isn't working... can you upload it to another server?

Bl0odB4th
23-07-09, 11:49
the mod is not working

syncie
14-08-09, 18:04
The Mod is working fine..i played it a dozen times with several maps and with TOV on version 2.6.
One thing i dislike: the Tigers are too less armoured. Sometimes one or two hits on far distance knoks them out. Even the Tiger Ace.
I would prefer more armour and more shooting distance.
Sometimes the Tiger and Kingtiger refuse to shoot on a target and my MG are firing at it. I have to drive them all the way to there :-(

Bundy210
22-01-10, 17:22
Ok, I followed the CoH for Dummies, as to being able to play SGA maps. Tried modifying the Afrika Korps module, but keeps telling me, the module is too large for notepad to open. Any help would be greatly appriciated...Bundy210:D