PDA

View Full Version : Announcing Taking Omaha(OF)2.301 Beta1


lilmat1
11-01-09, 20:23
Hey there folks, finally releasing this to beta.

Releasing an .sgb for the moment.
With BuckyBoy's help, you can now get an .sga version as well.

This map is more of a mod so I have released it in .sgb

EDIT:Updated 27/04/2009

EDIT: Added actions markers(smoke, flames, sound). Added Beach Artillery
Scripted flyovers(more changes later).
Removed Motorpool and Armory from Allies and Axis.
Limited Allies to Infantry Doctrine. Off Map Combat Group is now 2x M8 Greyhounds.
More needs to be done with the Axis Doctrines.
Cpt. McKay squad cannot be built(keep him alive) Added Smoke Barrage and large Artillery
Barrage to him(some work needed).
Will add some light PE Vehicles to Axis.


As the title says...

This takes place on Omaha Beach at Exit D1, western most part of Omaha.

1 to 4 players

Play --Annilation

Position--Fixed

To be played with US and Axis coh vanilla sides.
May be able to add the axis elite if wanted.

Extract to the main coh folder

.sgb release. All files are in the Taking Omaha folder. If playing solo, I believe you will need to
move the map files to your mp folder inside the WW2 folder. and have the modual file in the main directory.

Check out Lethal Dosage's guide for dummies(like me) for the different ways of installing maps amd mods.

My version of Omaha is situated at exit D1. I have tried to make this map fairly historically accurate.
Though I have changed parts for gameplay. I have tried to make the beach and beach obsticles up
to the shingles as accurate as I could.




When playing as allies, the biggest changes you will see is the higgins boats. The 4 boats for each
allies player is now where you make your units. These will be the forward boats with the ammo cases
inside, for visuals. To activate the boats, look in the suppy yard. The spawning of the different units
from the boats is not perfect . Will work better if you use the spawn flags. The boats have alot of hitpoints.
All the boats are made from the different buildings but having the blueprint changed to the higgins boats,
as well as the names.

As such, the boats are not classed as critical buildings. So I have also increased the HPs of the normal
barracks and suppy yard to adjust for this.

---I will try to add some more scar if possible---
I am no good with codding objectives, will try to add beach artillery.

There is not too many changes to the units for each side---

Allies---
Engineers squad - 6 members with m1 rifles, 2 flamethrowers(increased range) and explosives that
can be placed anythere. They can only make a normal barracks, suppy yard and healing station.

Rifleman squads - two types, one normal, one bazzoka squad.
Officer squad - 1 Officer, 3 rangers all with increased HPs with a modified air ability.
The strafing run icon has two planes,
1 performing a bombing run and the other a strafing run shortly after. Also has a modified artillery ability.
Keep the officer safe, you cannot make this squad if killed.

Some of the units now have medical kits added.
Also added healing aura to the barracks.

Axis---
Officer squad - one officer and three knights cross holders(all increased HPs) with artillery ability.
You will start with Phase two. You cannot make this particual squad if killed.

The map has one medium fuel point for the allies and one low fuel for the axis. This was done to limit
the tanks, but they will come. There is only two ramps off the beach, you decide how to pass the
obsticles at the shingles. There are 88's and AA's, both have increased ranges and damage



Any problems just post in the thread.

I have used Halftracks officer portrait with his perrmission.

Big thanks to BuckyBoy, Lethal Dosage, Q77, lucklegs, henry 666, nobody and anyone else I have
not mentioned and hugh thanks to cozmoisme for all the help with the Scar, there is more Scar to
come , if I can get it to work.
Also the Relic for a great game and the wonderful modstudio by corsix.

Please do not change this mod without my perrmission.

There of course may be errors or changes to be made since it is beta1.
I hope you enjoy the map, I enjoyed making and playing it.

lilmat1

davyjones7
12-01-09, 04:02
holy s---.......this looks epic, haven't played CoH in a long time

SeNtiNaL1
15-01-09, 02:09
Awesome Map But I seem get a Fatal Scar Error When I try to play it

lilmat1
15-01-09, 20:06
Are you able to say what the scar error is?
Look in the log files or bring up the console and see what it says.

or

Make sure you play annihilation, fixed positions and just US and AXIS not OF sides
cheers.

lilmat1
25-01-09, 15:00
Well I am very happy with the downloads, but... have little feed back.

So if any of you have some time, give me some feed back.

Cheers...

BuckyBoy
25-01-09, 17:57
It's a really fun mission guys.. you should try it! :)

lilmat1
25-01-09, 20:11
Thanks BuckyBoy. You certainly gave some good help so people could download it.

If you could tell me what you thought of the gameplay and how the map looked, it would be great.
A shame I did not get the action markers to work.
But I have extracted the right files now. So any 1.71 build maps, I can now add effects and sound...:D

Cheers...

Bundy210
15-02-09, 21:26
lilmat1, I'm having a problem playing this map(which looks awesome)becqause of a scar error message that comes up everytime I try to play this map in skirmish mode. I've hit the F10 button to pause it, then resume, but it still comes up with a scar error. Any ideas would be greatly appriciated. This map looks great, and alot of fun to play, I hope I can sometime...........Ted:cool:

Justin624
24-02-09, 13:07
This looks insane, downloading now

Bundy210
11-03-09, 20:40
I loaded this map/mod as told to in notes, but everytime I try to play it, it comes up with a "Fatal Scar Error-Execution Paused". Any ideas as to why this keeps coming up, would be greatly appriciated. This is such a good looking map, that I wanted to get some screen shots for my screen saver. You can still use the pause-resume trick on it, but you only get one second at a time before you get errored again. So after about an hour of slowly getting units out and combating some Rangers, and Infantry, I was able to get some good screen shots. For some reason the Allies wouldn't use artillery, so I had to use my own to get some good shots. I really would like to play this Mod/Map.

lilmat1
13-04-09, 20:51
Sorry I have not relied, don't seem to get all the email notifications.

I have been away a bit.

Update for everyone.

Have redone the cliffs and ramps, added trench areas to the cliffs.

Been removing some vehicles, wanting infantry mostly.
Having added artillery and mortar fire for the beach area I think makes for more atmosphere and also added xf sound(beach).

Untill I get this mod better I will not worry about TOV.
Not sure if I will do this for TOV or not.

Updated my post at...http://forums.relicnews.com/showthread.php?t=204546&page=1&pp=50

Check out the new pics!

Cheers.

oOSARGEOo
29-05-09, 18:06
What program do I use to install it?

lilmat1
29-05-09, 21:18
What program do I use to install it?

No Programs needed. Just read my read me to install.

oOSARGEOo
30-05-09, 00:34
well I download it and the first thing that pops up is something that says "windows cannot open this file... what do you want to do... use web browser to find a program or choose a program, or something." That's basically what it says.

lilmat1
30-05-09, 11:06
Sorry I misunderstood.

The file is an rar. file, basically a zip file.

Goto www.rar.com and get the free one.

That way you can use it to extract this file.

Hope I have been of better help this time.

oOSARGEOo
31-05-09, 02:47
Can you give me the exact link to the site and download.

lilmat1
31-05-09, 12:35
Click on the link, and click the top link, winrar.
Download it and follow the setup.