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View Full Version : 3 problems!


Madball
24-12-08, 23:23
1.How can I make starting point not be visible in game?
2.With starting position come squad of enginers when i play my map.How can i make them clear of the map?
3.What can i do with victory location?Can I make some mission in my map?

THANX!!!:)

BuckyBoy
24-12-08, 23:32
maybe explain first what you're trying to do.. you want to make a new mission and not a regular skirmish map, is my understanding?

Madball
25-12-08, 14:57
I want to make single player mission.
Now I am working on D-Day map.Remember that in the original game there iwas no HQ or starting location.

BuckyBoy
25-12-08, 23:38
are u familiar with SCAR coding / modding?

Madball
26-12-08, 00:08
Heard.
But dont know what to do with that and how?
Can you tell me or there is some tutorial for that?

BuckyBoy
26-12-08, 00:45
http://www.corsix.org/cdms/
there is nothing about SCAR in there, but first need to learn basic modding.

then extract Data/Scenarios/sp with corsix tool.. this is where all the single player missions are coded.. also, Data/scar/examples/missionname.scar might be useful as well.

Madball
27-12-08, 18:28
Ok.Thanx.
I have already installed this mod.It is very hard to do what i want.Moving engineers at the beggining of mz mission.

then extract Data/Scenarios/sp with corsix tool.. this is where all the single player missions are coded.. also, Data/scar/examples/missionname.scar might be useful as well.

What did you wanted to say?I cant understand cleraly.

BuckyBoy
27-12-08, 19:29
well i meant you can look in all the SP scenarios.. and see how relic did it.. best way to learn :)