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Kabizzle
03-07-08, 17:48
Welcome to the Specialized Production Mod V2.1 (http://files.filefront.com/SpecializedProducionModV21zip/;10470735;/fileinfo.html)

http://gallery.filefront.com/Kabizzle//1010205/http://static3.filefront.com/images/personal/k/Kabizzle/142109/nfumjrbwoc.jpg


Changes from V2.0:
- added new upgrades like agility training, weapons training, and scoped rifles for commandos
- added 'medical officer' upgrade for lieutenants
- added Kamakaze ability
- added camo upgrade
- squad size upgrade now affects elite panzer grenadiers.
- fixed freefire
- fixed timed drop
- fixed concealed drop
- fixed numerous UI problems(like luftwaffe)
- fixed ai(to an extent...i dont kno much ai code)
- MANY, MANY, MANY other fixes that I cannot remember at the moment(literally, when i made a list of what fixes needed to be made, it took up more than one page...all fixed now!!!!)
-walls are now destructible

Note: because this is in .SGA format, you have to overwrite the entire archive, so there is no 'patch' from v 2.0...you have to download the entire thing...

V2.0:
This is a major update to the mod that adds tons of new units and fixes. It also adds the specialization of the OF factions
it basically makes production of units specialized.
once you choose a side, you choose what tree you want to use, each one allowing certain units to be buildable. Each doctrine plays differently, and you have to develop different tactics for each one. some trees focus on less squads but micromanagement, while others focus on mass rushes, while still others focus on flanking or heavy weapons support. There are a ton of different combinations of trees on any given battle, making for a lot of replayability and no repetition!!!

Overall gameplay is slightly faster paced but still manageable

every tree focuses on certain units
the only common units are engineers and riflemen and a commander, or their equivalents in other races.


ALLIES:
-universal units: engineers and riflemen
Airborne Tree:
all units are called in through a spotter unit
they all paradrop down
-new units: SMG Team, Airborne AT squad, airborne spotter, airborne sniper, and more...

Black Ops:
All units come from the Barracks
all infantry have a camouflage ability.
they cost a lot of population per unit, hence making this the most limited tree in terms of numbers of units.
When used properly, they are extremely useful. not good for beginners, as they will die with ease once exposed.
This tree can use tanks through abilities in the command tree
-new units: Covert Ops squad, elite sniper, Det Team, Camo Engineers, and more...

Infantry:
All infantry come from the Weapon Support center,
all light vehicles come from the motorpool
tanks can be called in through powers in command tree
they are the backbone force
they are the "spam" force, cheap and high in number, low in population per unit.
one power is calling in a mobile base that can build riflemen in the field
-new units: AT Team, Command Platoon, Grenade Launcher MG, Grenade Launcher Squad, Grenade MG combination squad, Grenade AT Combo squad, mobile bases, and more...


Wermacht:
-universal units: pioneers and volksgrenadiers

Infantry:
similar to allied infantry tree, but can use snipers.
-new units: Hitler Jegund, MG AT Combination squad, MG Sniper Combination squad, Shotgun Squad, buildable stormtroopers + knights cross, and more...

Armor:
can only build light vehicles and Tanks
Also new tanks are added, such as Super Tiger.
-new units: Super Tiger, Buildable Tiger, and more...

Support:
consists of mostly arty units and flammenwerfer squads (squads of 4 with each unit having a flamethrower)
also has a spotter who can call off map arty
good if with an ally
-new units: flammenwerfer, officer(w/more abilities), halftrack w/stuka, and more...



Commonwealth:
common units: Lieutenant, Captain, Infantry Section.

Royal Artillery Support:
Focuses on emplacements and artillery support, they are the ideal defensive tree.
They rely heavily on fuel and time...the emplacements are tough to build, but once constructed, are tough to destroy...
-new units: freefiring howies, mobile AT guns, incendiary mortar teams, and more...

Areal Commando Support:
Allows access to elite commando units, as well as glider abilities
Similar to the Airborne tree, but these troops are more specialized and have more abilities.
-new units: commando snipers, PIAT commandos, Assassins, and more...

Royal Armored Support:
Focuses on tanks and light vehicles. very dependent on fuel
-new units: gunned Command tank, modified Firefly, and more...




Panzer Elite:
Common units:Kettengrad, Panzer Grenadiers

Defensive Areal Kommand:
allows for the creation of elite luftwaffe troops, as well as the ability to call in fallshcrimjagers to secure new territory.
the luftwaffe can build the fearsome flakvierling 20mm aa gun
The infantry in this tree (especialy fallschrimjagers) are ideal for flanking maneuvers
-new units: elite luftwaffe, infiltration fallschrimjagers, assault fallschrimjagers, and more...

Heavy Assault Kommand:
Allows for the creation of artillery units and assault infantry.
ideal for frontal assaults...as the name implies
The infantry in this tree are better suited to a straight fight, and are great for massed rushes.
-new units: elite Panzer Grenadiers, Volksgrenadier squads, Kamakaze, and more...

Heavy Panzer Kommand:
Allows for the creation of heavy tanks and anti tank infantry squads.
-new units: heavy munitions panzer, new artillery ability, and more...



additional changes:
-Modified stats of preexisting units to fit the mod
-added Trenches and Walls - trenches are modified versions of "jn512's" trenches file from the original CoH game. Walls are my own creation, and are useful for creating choke points and blocking enemy fire.
-added numerous new powers in the command trees and in units
-added cover grenades, incendiary grenades, and smoke grenades
-increased resource income
-increased population cap
-tons of new units for each tree
-all upgrades have been moved to the supply depot because it is accessible to all trees (krampraft for WE)(no real universal upgs for british)(Research Kommand Center for PE)
-each tree has a specific building only it can build
-added AT emplacements for americans and Wermacht (wermacht its a bunker upgrade)
-a few new buildings like recon post(for black ops), artillery Center, and Research Kommand center...among others


I also made numerous fixes with axis upgrades and such that were lacking in the original mod

The mod has also undergone a major UI overhaul, so that almost every unit has their own symbol and icon, making it easy to manage the game on the TACMAP...and a lot more fun to play normally

If you notice any additional bugs and/or balance problems, please reply to this post or PM me, as i will attempt to fix these in a later release


TO install this mod, extract the zipped folder place the .module file and the folder in the main COH directory. then place the .ucs in Engine/Locale/English in the main COH folder. to uninstall just delete the files.

To play the mod, create a shortcut by
a- copy the COH shortcut.
b- rename it "Specialized Production Mod" or any other name you would want, as this step is unimportant
c- right click and goto properties
d- in "Target", add -modname SpecializedProductionMod -nomovies after the existing filepath OUTSIDE OF THE QUOTES
e- hit OK and then double click on the new shortcut.

Note: yes, i decided to just do a public release rather than a closed beta to get more feedback.

[/b]This mod also includes a few custom maps, which is part of why it is a large file...just be patient, and you'll get a lot of fun content.

The mod works with all versions of coh(past 2.1) as well as OF

[B]Here is the link once more:
http://files.filefront.com/Speciali...;/fileinfo.html (http://files.filefront.com/SpecializedProducionModV21zip/;10470735;/fileinfo.html)

if you didn't download this mod, please reply to this thread as to why you didn't...




ALSO, Following is a Beta Release of 2.2:

Link: V2.2 BETA (http://files.filefront.com/SpecializedProductionMod2Azip/;10660010;/fileinfo.html)


Changes from V2.1:
-fixed all things suggested in forums...(except AT Gun thing...)
-added all new UI w/ spec-Prod icons etc.
-added completely new upgrade/veterancy system for all races except PE:--->Universal infantry like rifleman, airborne, commandos, tommys, grenadiers, volksgrenadiers, and stormtroopers, etc. get this system
----> on construction, the player chooses one of 3 (for weaker units only 2) specializations. all units can be either assault or defense, and some elite can be tactical
----> these specializations unlock certain abilities and weapons with veterancy
-----> veterancy is a lot easier to get normally, and can also be bought thru upgrades for all races....
----> most tactical units will unlock an ability at level 3 that is currently invisible....however, you can still use it. it is a camouflage that only works when the squad is in light or heavy cover...try it out, its perfect for ambushes...(the shotgun squad unlocks this at rank 1)
----> engineer units have different options...they can be repair, combat, or universal(a mix of the 2)...these are self explanatory, but at combat lvl 2 u get a flamethrower, and at universal lvl 2 u get a mine detector.
---> i cant get focused firing for stormtroopers to dissapear, but to use it, you need to be lvl 3 tactical...-added Auto Territory Capture as an option
-much more...cant remember http://forums.relicnews.com/images/smilies/smile.gif

NOTE: this is not well tested, as it is a beta, so do not expect a fully polished release


Note: the maps are not included in this release (2.2 Beta) in order to speed file download time...

Georgia Tech
03-07-08, 23:58
Will this work with the cheat mod?

the_icalator
04-07-08, 01:35
no, try putting the scar files into the cheatmod scar folder and see what happens.... ive never done it before...
also, Bucky will need to add the unites and entities and all the other stuff from this mod to the cheatmod

OMG this mod is madness, i was playing Map The Choke Point, and there was a whole groupe of germans like 15 at guns 22 infantry and 12 of them had bazookas and more than 10 tanks
it was complete madness, they also had flamethrowers and i sent in 4 re inforcement sqauds and 12 airborne sqaude and 10 tanks and they were completely annhilated or how ever you spell it :P

Also i bombarded them with artillary 12 times and there were re inforced each time!!! OMG MADNESS!

Roman9441
04-07-08, 19:37
I can't download from the link so bad for me ><

M1Garand
05-07-08, 01:27
How Do I Install It?

Roman9441
06-07-08, 15:51
I think have a problem with Allies Infantry: when i'm try to play it but nice anyway thx for good mod

Neil_F
07-07-08, 00:48
I downloaded this mod, launched games, cool mod lots of inf squad. Panzer Elite I go on 'Heavy Assault Kommand' doc I click kamakaze terget here, plane coming down hit on ground KA-BOOM!! MUAHAHAHA!! lots of enemy inf squad killed. Make me laugh plane crash :D. I love this mod :)

panzerjaggerhetzer
07-07-08, 19:14
how do you install the specialized mod i don't know how to install it

Justin624
07-07-08, 20:19
Extract or copy all the files to ur CoH Root folder(in program files)
then go to your CoH root folder and look for an exe called RelicCOH
Make a shortcut to this on your Desktop, right click on it go down to properties, you will c a line called Target, cut and paste what i put below into that Target, and it should work :cool: if it doesnt let me know :p
"C:\Program Files\THQ\Company of Heroes\RelicCOH.exe" -modname specialized production -dev

Or another way u could do it is open up or download Corsix's Mod studio and click open a mod, click on Specialized Productionmod module and go up to play click run in -dev mode then click play in CoH/OF

Kabizzle
07-07-08, 20:50
To install:
extract the zip
put the Specialized Production Folder into your CoH directory (example: C:/Program Files/THQ/Company of Heroes/)
Put the module File into the CoH directory (same as above)
Put the UCS into the Engine/Locale/English folder in the CoH Directory

Copy the CoH shortcut, and goto properties-->target
it should look something like this:
"C:\Program Files\THQ\Company of Heroes\RelicCOH.exe" -modname SpecializedProductionMod

add -dev if you want to play custom maps, but if you want to play online, don't use -dev

Also, we'd like feedback on online play, if you'd like to get some friends to download and play online together, since this is a team-based mod

At this time we don't support any other language than english, And since i'm not fluent in any other languages it won't happen.
If somebody is willing to join the team and translate the UCS into another language (German, French, etc.) I'd be more than happy to let you help us out

the_icalator
08-07-08, 09:21
heh heh heh Kabizzle :) great mod, my dad LOVES IT SOOOO MUCH xD

panzerjaggerhetzer
10-07-08, 03:00
You have an invalid session set what does that mean why can't i download the specialized mod

Unregistered
22-07-08, 16:50
uhm...why i cant build buildings as axis or call the armored truck as allies to buy tanks????

I dont wanna play only with infantry meanwhile my enemys attack me with tanks.

mat552
23-07-08, 03:12
Heads up, the heavy tank kommand tree does not allow you to build Tiger or Super Tiger, it does not seem to recognize that the player has selected the tree. A few other trees have small bugs related to this, nothing quite as major.

Kabizzle
28-07-08, 23:10
the reason for the tank tree problem is that i forgot to put in the upgrade that it requires...:)

Justin624
29-07-08, 13:38
Is there anyway u can make the guys have names? cause i dont like quessing wat im building, i dont like everything being called $18048234 No Range ya know wat i mean?

Kabizzle
30-07-08, 06:55
everything IS named, but you probably either didn't put the UCS in the correct spot, or you have another mod that uses the same UCS numbers. UCS goes to CoH/Engine/locale/english/

Unregistered
11-08-08, 18:08
i have the original coh.how can i connect the original with the specialzed production?

Unregistered
11-08-08, 20:31
the reason for the tank tree problem is that i forgot to put in the upgrade that it requires...:)

is there any awy to be able to play the super tiger and tigers... kinda sucks u cant ...

Unregistered
15-08-08, 20:06
I ve get the No range bug too .... but i am german so i have a german local .. but i made a english folder and so on i try all ...someone help ? and the trees not going :D and what is with the kamikaze ?

Unregistered
15-08-08, 20:10
i posted the post up here ^^^^^^^^^^

ye and i could help translate in german ^^

Unregistered
18-08-08, 16:31
naizzz and thanxx m8

Kabizzle
19-08-08, 10:57
sorry bout the delay....been out for a bit
i don't know about your issue with no range, it's probably because there is another mod installed on your comp using the same UCS ranges, try moving that mod's UCS when you play spec prod and vice-versa when u play that mod

anyways...a nice update
the bugs with the last release are fixed, especially those stupid mistakes
i need somebody to test it out before i release the next version because there's too much for me alone to check
we're working on adding universal abilities and a third column of abilities to the command tree, but that might not be possible without a graphical/visual editor
we added some new stuff, but i can't remember what all it is right now, i'll get back to you guys on that

what i do remember:
black ops/ camo mortar team and AT gun both of which we hope may be able to garrison (got the mortar working but not the AT gun)
medic truck? maybe...
medics on ally sides have guns
medics in rifle squads when there's an upgrade
medics are buildable from aide station (last we tried this it crashewd the game, so it might not happen)
supply truck that supplies weapons
m10 has camo in black ops tree (replaces pershing call-in with 3 m10s that camo)
infantry get pershing call-in instead of m10
airborne can airdrop vehicles (only certain ones...like calliopes and greyhounds and HalfTracks)

this is an idea that might work, might not....it might be very unbalanced tho:
deprivation ability: makes every tank shot cost a certain amount of munitions for the enemy team, thus depleting resources faster....and tanks need muni to shoot, fuel to run.
also, instead of a fuel cost, tanks will deplete fuel when moving, can only move when there is fuel



that's all i can remember

mlotitan
22-08-08, 20:38
To install:
extract the zip
put the Specialized Production Folder into your CoH directory (example: C:/Program Files/THQ/Company of Heroes/)
Put the module File into the CoH directory (same as above)
Put the UCS into the Engine/Locale/English folder in the CoH Directory

Copy the CoH shortcut, and goto properties-->target
it should look something like this:
"C:\Program Files\THQ\Company of Heroes\RelicCOH.exe" -modname SpecializedProductionMod

add -dev if you want to play custom maps, but if you want to play online, don't use -dev

Also, we'd like feedback on online play, if you'd like to get some friends to download and play online together, since this is a team-based mod

At this time we don't support any other language than english, And since i'm not fluent in any other languages it won't happen.
If somebody is willing to join the team and translate the UCS into another language (German, French, etc.) I'd be more than happy to let you help us out










i am belgium and i know not much but something of english

pat2415
01-09-08, 16:56
make this compatable with cheatmod!!!!!

Neil_F
03-09-08, 14:56
wtf bcde233 stupid message spam. I think another new account, should ban or block internet

the_icalator
03-09-08, 15:26
make this compatable with cheatmod!!!!!
Are you some sort of idiot? you cant make mods compatible with other mods you idiot

Unregistered
29-09-08, 14:26
Hey, I seem the file have been deletedm isn't it?

and I am Asian. if you can, please upload it other place.