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View Full Version : Commando 3.1 Proper Release


revolucion09
20-06-07, 22:51
http://img518.imageshack.us/img518/4479/cohlogodt0.jpg


====================
GAMEPLAY INFORMATION
====================
Starting with an Officer and basic platoons. Then, you choose a doctrine (Infantry, Armoured or Support), and through the progress of the Game, you will enable new platoons, sent by the commanders, to win the decisive battles of Europe in 1944/45. Each doctrine enables 6 Platoons, unique from each other.
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Basic Platoons
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This is composed by
1)Combat Engineers, which will give capture and basic fighting against infantry. Also, you can upgrade them with Flamethrowers, use Panzerfaust, set Charges, cut wires and set some Defenses.
2)Specialized Combat Engineers, which will be available for Support Doctrine only, this technical combat platoon, are equiped with proper tools to repair vehicles, and set advanced defenses
3)Light Reccoinnasance Platoon, including Light Vehicles and jeeps, to spot enemy and offer resistance against light vehicles and infantry.
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Infantry Doctrine
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The most easy and basic doctrine to play with, provides cheap platoons like Veteran Infantry, with heavy upgradable weaponary, Mortars and Machine guns, as well Anti-Tank guns to stop enemy armoured advance. Also, you can prepare ambushes by standing on bushes and standing in cover is very important to not get your men killed.
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Armoured Doctrine
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The Steel part of a Battalion, providing danger to every enemy, they can go through everything, so take care. As a player, is very important to control them, because they are expensive, and a bad move can take them to hell. The Armoured Platoon Call is slow, so failing at Armoured moving can make you stay vulnerable to enemy counter-attack
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Support Doctrine
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Not very good in 1vs1 game, but in team games, it can make a team win, by providing heavy artillery support, tank repairing, advanced defenses, Tank destroyer platoons or reinforced Anti-Tank guns.
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NOTE
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Infantry platoons are mostly composed by 3-4 Squads + 3 Halftracks. The halftracks are limited to 3 Halftracks per player.

Engineers/Pioneers and Recon Patrols/Panzergrenadiers Squads are 10 men Strong

Tank Platoons are 2-3 Vehicles

All platoons are limited to 1 a time

Basic Platoons take 30seconds to come in. Low-Level platoons take 1minute to come. High-Level platoons take 2-3 minutes to come in

===================
GAMEPLAY FEATURES
===================
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Information
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Every Call takes between a minute and three minutes to come, the platoons come off-map, and each platoon is composed by between 2 squads to 6 squads, including halftrack support, multiple tanks per call, etc
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Tactical Abilities
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This abilities cost Trust (Fuel Icon)
1) Manpower Push: Provides a manpower income during some seconds. Its important when you need fast a specific platoon
2) Munition Push: If your infantry needs bazookas urgently, this is your ability.
3) Emergency Call: You're under siege, and you're still waiting for that platoon to come and save your combat.
4) Spirited Advance: The battlefield is huge, and you need your forces to reach the objective faster.
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Phase Upgrades
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If you can avoid using Tactical abilities, you'll be able to gather Trust Resources (Fuel), and this is what you get:
1) Phase 1: Permanent Manpower increased income + Trust Income
2) Phase 2: Permanent Manpower increased income + Trust Income
3) Phase 3: Permanent Manpower increased income + Trust Income
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Micromanagament Abilities and Upgrades
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*Bazooka upgrade
*Bar upgrade
*Flamethrower
*Minesweeper
*Camouflage to Ambush (only when in light cover, bushes and trees give bonus)
*Grenades
*Panzerfaust/RifleGrenades
*Panzerschreck
*MP44
*Light MachineGuns
*Satchel Charges
*Penetration Ammo (for heavy tanks)
*Upgrade to HQ (common building)
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In-Combat Features
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*Weaponary precission for balance and realism: SMGs are dangerous in short ranges, Rifles give support fire, Well set suppression, explosions, correct weaponary, specific coding each weapon to each possible enemy.

*Infantry Combats: Soldiers not in cover are high vulnerable to be killed in matter of seconds. Heavy cover and Buildings are the most safe places, Tanks and Halftracks also give Cover.

*Tank Combats: Each tank has correct Gun and Armor thoughness Data. Tank combats work through penetration and deflection, while a deflection is no damage at all, a penetration should destroy the tank, or depending on the gun, damage or critical states.

*Intense Battlefields: The mod is designed for teamplay, this plus the platoon based gameplay, turns the battlefield into Micromanagament specialization, tactics, Resource usage and time managament.
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Win Condition Rules
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NOTE: Destroying HQ DOES NOT cause game end. This enables Officers being able to move and set new HQs through upgrades.

*Commando Victory Points: Win by capturing and maintaining all VPs OR by killing enemy officer

*Commando Annihilation: Win by killing the enemy officer

=========================
INSTALLATION INSTRUCTIONS
=========================

1) Run the Installer
2) It will automatically point your CoH Folder. If it Does not, please redirect to correct one
3) When installation finished, simply run the Icon in the Desktop

NOTE: No -devs -modname needed!

====================
ENJOY!!!!
====================

Check mod's Forum HERE (http://commando.xavt.com/)

revolucion09
28-06-07, 04:36
We're working on 3.2
The beta-testers are trying before releasing and reporting bugs.


=============
Bug Fixes
=============
-Riflegrenade automatically moves and find Objective now
-Riflegrenade can attack ground now
-Increased infantry resistance against vehicle's MGs (-40% on accuracy)
-Puma 234/1 reduced Gun-Power against Greyhounds (-20% on penetration)
-Puma 234/2 reduced Gun-Power against Shermans
-Puma 234/2 Bug fixed, wrong information on Rear attacks against Tanks
-Puma 234/2 Increased effectiveness against Reinforced Greyhound (+30% on penetration).
-Fixed Rally points (and changed their appearance)
-Fixed Puma not limited to one platoon
-Fixed Sniper ranges
-AT Guns cannot be carried anymore because of engine restrictions
-Swapped AT-Gun platoon with Mortar platoon for americans
-Rally points fixed queue
-MG nests fixed ranges (only american was bugged)
-Snipers bug fixed their health (only american was bugged)
-Minor fixes

===================
New Features and Changes
===================
-Added Halftrack's realistic skins for vehicles and infantry

-Secure Structures available

-Added Suppression and Fear factors

-New Small Weapon:
Gewehr (Semi-Automatic Rifle) For Fallscrhimjaeger. Thanks to Day of Defeat!

-New Global Buildings:
*Secure Structure (+40% over a Resource point)
*Medic Structure (Requires Phase 1 from HQ)

-New Global Platoons:
ALLIES
*M4A3 Crocodile (Requires Phase 1 from HQ)
Two Tanks, 1000 Manp

*Airborne Paratroopers (Requires Phase 2 from HQ)
Three Squads, ambush ability

*Air Strafe Run (Requires Phase 2 from HQ)
Three atacks

*Air Bombing Run (Requires Phase 2 from HQ)
Three strikes

*T-34 Calliope (Requires Phase 3 from HQ)
Two Tanks, 1200 Manp

*Commando Teams (Requires Phase 3 from HQ)
#Ambush Ability
#Run Ability: Run faster without shooting or receiving suppression.
Also more vulnerable to be kiled
#Suppression Fire: Reduced movement, increased suppression given

AXIS
*Flammenwerfer Halftracks
Three Halftracks, 600 Manp

*Fallschrimjaeger (Requires Phase 2 from HQ)
Three Squads, ambush ability

*Air Strafe Run (Requires Phase 2 from HQ)
Three atacks. Plane FW190 Thanks to Sig!!

*Air Bombing Run (Requires Phase 2 from HQ)
Three strikes

*Nebelwerfer Platoon (Requires Phase 3 from HQ)
Three Nebelwerfer teams

*Knights Cross (Requires Phase 3 from HQ)
#Ambush Ability
#Run Ability: Run faster without shooting or receiving suppression.
Also more vulnerable to be kiled
#Suppression Fire: Reduced movement, increased suppression given

BuckyBoy
28-06-07, 19:52
Thanks for the heads up, Revolucion! :)

revolucion09
29-06-07, 07:10
Screenies of v3.2

Axis Fallmirschjaegers (Axis paratroopers)

http://img223.imageshack.us/img223/920/relic00102nn5.jpg

New Weapon: Gewehr for fallschirmjaegers

http://img170.imageshack.us/img170/9748/relic00103zf8.jpg

Axis Air support: FW190 (skin thankts to Sig)

http://img295.imageshack.us/img295/2804/relic00101yw5.jpg

New skins (Thanks to Halftrack)

http://img214.imageshack.us/img214/4594/relic00089lr2.jpg

M4A3 (105) Hitting hard!

http://img98.imageshack.us/img98/7091/105zf5.jpg

234/2 "Puma" New Skins and taking revenge!

http://img241.imageshack.us/img241/6808/2342skinsxu0.jpg

Air Attack, run!

http://img292.imageshack.us/img292/8537/airstrafeig9.jpg

The Airborne

http://img241.imageshack.us/img241/6594/paratroopersod4.jpg

They are skilled in combat...

http://img101.imageshack.us/img101/3927/airbornecombatmq5.jpg

AT Guns taking what they came for!

http://img224.imageshack.us/img224/3403/atgunssd6.jpg

Axis Reccoinnasance

http://img183.imageshack.us/img183/638/axisreconok5.jpg

Bazooka Ambush

http://img175.imageshack.us/img175/8099/bazookaambushpm1.jpg

Death from above

http://img142.imageshack.us/img142/2747/bombingmk6.jpg

Protecting the choke point

http://img299.imageshack.us/img299/8561/mgsya1.jpg

Requisitioning...

http://img263.imageshack.us/img263/4407/requisitiongx0.jpg

BuckyBoy
29-06-07, 15:39
cool!

revolucion09
29-06-07, 18:00
Just played another game, added some good quality custom maps from henry666 to v2.3 (still waiting for official authorization to publish them with mod), and played one of them, look at this and think by yourself 8)

http://img135.imageshack.us/img135/4047/allieddefenseot2.jpg

http://img442.imageshack.us/img442/5194/alliesinvasion2ws3.jpg

http://img90.imageshack.us/img90/8648/axisdefensezb5.jpg

http://img520.imageshack.us/img520/1376/axismgmr5.jpg

http://img125.imageshack.us/img125/6519/axisreccoinnasanceinvasax8.jpg

http://img520.imageshack.us/img520/6396/axiswallgf5.jpg

http://img145.imageshack.us/img145/4655/fallmrm0.jpg

http://img339.imageshack.us/img339/4838/knightsct9.jpg

http://img502.imageshack.us/img502/4117/mortarlinexn1.jpg

http://img521.imageshack.us/img521/3065/ruinfightingalliesvm6.jpg

http://img526.imageshack.us/img526/5254/ruinfightingaxisbd6.jpg

http://img444.imageshack.us/img444/7125/sniperwq0.jpg

BuckyBoy
29-06-07, 18:09
yeah.. Henry's maps are the best!

Nice screenies btw. :)