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Worldbuilder says in debug window said ERROR: unable to setup the renderwindow
and worldbuilder didin't open my map.
This must be something with your vga drivers (or maybe, if you are using vista, try disabling the visuals for the worldbuilder).
Another thing when I go in Edit State and click like Damage\Destroy the panel on the right has nothing in it it doesn't say like Damage Assesoies, Destroy, Etc.
That was only working in 1.71 worldbuilder, it will not be working for long, that's for sure
I've created several maps and would like to know a few things that are not explained on the Wiki site. How do you assign a crew to a weapon such as an 88? Is it possible to assign an MG crew to a window in a building? Also, even though I've placed victory points, I cannot get the victory point ticker to appear when in that mode ( as opposed to Annihilate)
Would be great to get some help with these problems.
Thanks
First of all - i wouldn't recommend placing any 88s on your map. You should instead think of something else.
But if you really want to do that, than you should check the sbps folder ;)
To add an MG crew into the building you will have to use coding (ScAR), which i don't think you will want to do atm. Once again, i wouldn't recommend playing with squads in custom maps.
Thanks I appreciate your help. Any ideas on why I can't play a victory point game on my self made maps?
You should add victory points from gameplay folder, but not any other
I export to scenarios but they never show under skirmish list. Any ideas?
You need to load your missions into MP, go to senarios, there you'll find your missions. What I usually do is copy the one I want to try, and paste it in the MP folder. Then open up the game. The trick here is that you have to have a separate icon for added or created missions. If you don't, copy your desktop icon and right click on it. In the target window it says ....RelicCOH.exe", add -dev with a space between the " and the -dev. then just close it, left click you new icon and carry on, it will all be there. I renamed the new Icon as well so its easy to identify from the original.
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