AGameAnx
09-02-08, 14:52
Ok, I've overrided the Victory Point winning condition, so that victory point numbers can only be lowered on a certain condition.
And the condition is a successful escort of the convoy, which arrives after 50 seconds, when a single team holds all the strategic points. The squads with various modifiers applied to them move through the map and exit on the other side of it. With this the losing team gets the victory point decreasement. And as usual when the victory points for the team come to zero, that team loses. When maximum number of squads is spawned the ownership of the victory points is reverted, so that you have to recapture them. and while you do that the enemy comes with reinforcements.
All these things can be turned on or off and modified to the specific tastes in the settings
The code is completely re-usable, so i'm going to post additional maps to the list soon.
Feel free to use it, just give some credit for my work
PLEASE PROVIDE FEEDBACK!
Changelog:
[ v1.2 ] 08-03-19
- 6p Reversed Defence map added
- Performance of the code tweaked: Checks for convoy now only performed when they should be performed
Checks for victory point owners performed less frequently
Move orders are now issued less frequently (also helps avoid blobbing bug)
- Added support for move queue. Convoy can now move through different markers set in the settings
- Settings tweaked to be more easily editable with the map scar file
- Additional settings:
CONVOY_ALLIES_MOVE_QUEUE
CONVOY_AXIS_MOVE_QUEUE
CONVOY_ALLIES_MOVE_QUEUE_MARKER_TYPE
CONVOY_AXIS_MOVE_QUEUE_MARKER_TYPE
[ v1.1 ] 08-02-13
- Trying to add 1.x coh version support. Please help me on this :)
- Fixed serious bug when allies dominate all the time, no matter how many points are captured when setting MIN_VP_FOR_DOMINATION was set to 0
- Fixed bug that allies got control of the points when the map is starting
- Reinforcement delays improved
- It is now possible to enable reinforcements on domination start i.e on all points captured by single team. Useful on big maps.
- It is now possible to set your own names of convoy entry and exit points. It is also possible to set different entry and exit point for both teams now.
- Additional settings:
REINFORCEMENTS_DELAY_ON_POINT_RECAPTURED REINFORCEMENTS_DELAY_ON_MAX_SQUADS
REINFORCEMENTS_DELAY_ON_CONVOY
REINFORCEMENTS_LOSING_ON_DOMINATION
REINFORCEMENTS_WINNING_ON_DOMINATION
CONVOY_ALLIES_ENTER_MARKER
CONVOY_ALLIES_EXIT_MARKER
CONVOY_AXIS_ENTER_MARKER
CONVOY_AXIS_EXIT_MARKER
CONVOY_ALLIES_ENTER_MARKER_TYPE
CONVOY_ALLIES_EXIT_MARKER_TYPE
CONVOY_AXIS_ENTER_MARKER_TYPE
CONVOY_AXIS_EXIT_MARKER_TYPE
[ v1.0 ] 08-02-05
- 6p Blazing Lowland map added
- Stable release
- 4p Road Patrol download links updated
- Additional settings:
MIN_VP_FOR_DOMINATION
CONVOY_TIME_BETWEEN_SPAWNS_MIN
CONVOY_TIME_BETWEEN_SPAWNS_MAX
- Reinforcement bugs fixed
- Lots of small changes and improvements
[ v0.9 ] 08-02-04
- 4p Road Patrol map added
- Fixed Bug when calling reinforcements
- The Beta release. Changelog started
Known bugs:
- Sometimes the convoy stucks in a blob while moving due to the constant move commands issued to it when the move lock is on
How to use the code:
1. Include the convoy_wincond.scar (copy the file and add it to your map root. Then create or modify the mapname.scar file and add import("convoy_wincond.scar") )
The file is in txt format in the attachment (convoy_wincond.txt). Rename it to convoy_wincond.scar
2. Add marker to you map with name: road_axis (or any name you define in settings)
Axis convoy spawn position, Allied convoy exit.
3. Add marker to your map with name: road_allies (or any name you define in settings)
Allied convoy spawn position, Axis convoy exit.
4. Make sure you have Victory Points placed the way each player can capture all of them. Don't place them too close to the players starting position. Suggest posting them along the path the convoy will move.
Note: Don't forget it is possible to set different exit and entry points by modifying the settings.
The settings:
You can edit them directly in the file or in your own map code
RP_SETTINGS = {
MIN_VP_FOR_DOMINATION = 0,
-- Sets the minimum Victory Points needed to be captured to trigger the convoy
-- Set to 0 to use the maximum count
-- Default: 0
TIME_UNTIL_CONVOY_ARRIVES = 40,
-- time in seconds needed to hold the victory points until the convoy arrives
-- Default: 40
ENABLE_VP_REVERT_OWNERSHIP = true,
-- if enabled, every time the maximum ammount of convoy squads is spawned all
-- the victory points revert their ownership to neutral.
-- Default: true
VP_AMMOUNT_REMOVED_ON_CONVOY_SQUAD_ARRIVE = 15,
-- ammount of victory point removed when the convoy squad arrives to it's destination
-- Default: 15
CONVOY_TIME_BETWEEN_SPAWNS_MIN = 3,
CONVOY_TIME_BETWEEN_SPAWNS_MAX = 5,
CONVOY_MAX_SQUADS_PER_DOMINATION = 18,
-- the maximum ammount of convoy squads to spawn on a single domination
-- use 0 for infinite ammount. Useful if no victory points owners revert is enabled
-- Practise changing to bigger numbers for bigger maps along with making
-- smaller VP ammount removed. This will provide time for reinforcements to arrive
-- Note: If set to 0 then no reinforcements on max squads or VP reverts allowed!
-- Default: 18
CONVOY_DISABLE_HOLD = true,
-- Modify_DisableHold - sets whether to disable other squads to garrison the spawned squad or not
CONVOY_SIGHT_RADIUS = 0.5,
-- Modify_SightRadius - sets the sight of the squad
CONVOY_UNIT_SPEED = 0.75,
-- Modify_UnitSpeed - sets unit speed
CONVOY_VULNERABILITY = 1.5,
-- Modify_Vulnerability - sets the vulnerability (this changes received accuracy, received penetration and received damage).
CONVOY_TARGET_PRIORITY = 25,
-- Modify_TargetPriority - adds (integer) this value to the target priority for attackers on spawned squad
CONVOY_ENABLE_PRODUCTION_QUEUE = false,
-- Entity_EnableProductionQueue - sets the entity able or not to produce anything
CONVOY_DENY_CONTROL = true,
-- If enabled, constant move orders are issued to a convoy squad group, so it can't be controlled.
CONVOY_SPAWN_ON_ENTRY_POS = false,
-- If enabled, the convoy will spawn at the owner players starting position instead of the marker
-- Reinfocement deployment settings.
CONVOY_ALLIES_ENTER_MARKER = "road_allies",
CONVOY_ALLIES_EXIT_MARKER = "road_axis",
CONVOY_AXIS_ENTER_MARKER = "road_axis",
CONVOY_AXIS_EXIT_MARKER = "road_allies",
-- Array of marker names in the order the convoy will move to them
CONVOY_ALLIES_MOVE_QUEUE = {},
CONVOY_AXIS_MOVE_QUEUE = {},
-- type of the marker (color). Pass in the empty string if you don't care about the type
CONVOY_ALLIES_ENTER_MARKER_TYPE = "",
CONVOY_ALLIES_EXIT_MARKER_TYPE = "",
CONVOY_AXIS_ENTER_MARKER_TYPE = "",
CONVOY_AXIS_EXIT_MARKER_TYPE = "",
CONVOY_ALLIES_MOVE_QUEUE_MARKER_TYPE = "",
CONVOY_AXIS_MOVE_QUEUE_MARKER_TYPE = "",
REINFORCEMENTS_LOSING_ON_DOMINATION = false,
REINFORCEMENTS_LOSING_ON_POINT_RECAPTURED = false,
REINFORCEMENTS_LOSING_ON_MAX_SQUADS = false,
REINFORCEMENTS_LOSING_ON_CONVOY = true,
REINFORCEMENTS_WINNING_ON_DOMINATION = false,
REINFORCEMENTS_WINNING_ON_POINT_RECAPTURED = false,
REINFORCEMENTS_WINNING_ON_MAX_SQUADS = true,
REINFORCEMENTS_WINNING_ON_CONVOY = false,
-- Delays for each reinforcement trigger. Same for different teams
REINFORCEMENTS_DELAY_ON_DOMINATION = 10,
REINFORCEMENTS_DELAY_ON_POINT_RECAPTURED = 10,
REINFORCEMENTS_DELAY_ON_MAX_SQUADS = 20,
REINFORCEMENTS_DELAY_ON_CONVOY = 4,
REINFORCEMENTS_MAXSQUADS = 0,
-- Defines the maximum ammount of reinforcement possible to spawn
-- Use 0 if you don't want to disable this feature
-- Default: 0
REINFORCEMENTS_RESPOURCE_MULTIPLIER_WINNING = 0.75,
REINFORCEMENTS_RESPOURCE_MULTIPLIER_LOSING = 1,
-- Applied to every cost setting of the squad in reinforcement table on reinforcing.
-- Practice changing it on different size maps
-- becouse it will cause big ammount of units to spawn
-- Use 0 if you want to spawn maxsquads without taking costs in mind
-- Default: 0.75, 1
}
The maps:
6p Reversed Defence
You will find lots and lots of defences in this map. Make sure you make good use of them, because you won't be able to trick AI by creating chokepoints. Only 2-4 chokepoints present in the map, which are also very difficult to set up. AI will get you while you will try to do that, because they are also very easy to flank. The map is very good for both infantry and tank combats, because there's a big open field in the middle and areas packed up with defences in the sides. Make sure you watch after your squads, becouse you will need to fill those trenches with some men, before the enemy does!
The visual of the map is also very appealing to the eyes. The city flashing with explosions in one side of the map, forests, river and windmills on the other. Tons of splats and splines to provide best realism. Check it out in the screenshots :)
[ Download SGA (http://files.filefront.com/6p+reversed+devense+rp+sgarar/;9840543;/fileinfo.html) ] (10.74 MB)
[ Download SGB (http://files.filefront.com/6p+reversed+devense+rp+v1rar/;9837289;/fileinfo.html) ] (14.83 MB)
Preview video
http://video.google.com/videoplay?docid=-4441842166932332240&hl=en
Hope you see anything in there... Just check out the OOB detail :)
Screenshots:
*Warning: some of these may be different from the released map. More changes have been done since taking these.
http://img526.imageshack.us/img526/9869/relic00001gi1.th.jpg (http://img526.imageshack.us/my.php?image=relic00001gi1.jpg) http://img411.imageshack.us/img411/2241/relic00012ax9.th.jpg (http://img411.imageshack.us/my.php?image=relic00012ax9.jpg) http://img266.imageshack.us/img266/927/relic00011jc6.th.jpg (http://img266.imageshack.us/my.php?image=relic00011jc6.jpg) http://img301.imageshack.us/img301/4665/relic00010kp3.th.jpg (http://img301.imageshack.us/my.php?image=relic00010kp3.jpg) http://img411.imageshack.us/img411/379/relic00009es6.th.jpg (http://img411.imageshack.us/my.php?image=relic00009es6.jpg) http://img407.imageshack.us/img407/5238/relic00008bp9.th.jpg (http://img407.imageshack.us/my.php?image=relic00008bp9.jpg) http://img210.imageshack.us/img210/5540/relic00007ze4.th.jpg (http://img210.imageshack.us/my.php?image=relic00007ze4.jpg) http://img407.imageshack.us/img407/6358/relic00006nc4.th.jpg (http://img407.imageshack.us/my.php?image=relic00006nc4.jpg) http://img411.imageshack.us/img411/7104/relic00005fh7.th.jpg (http://img411.imageshack.us/my.php?image=relic00005fh7.jpg) http://img526.imageshack.us/img526/5484/relic00004fk4.th.jpg (http://img526.imageshack.us/my.php?image=relic00004fk4.jpg) http://img201.imageshack.us/img201/9674/relic00002hh1.th.jpg (http://img201.imageshack.us/my.php?image=relic00002hh1.jpg) http://img266.imageshack.us/img266/2076/relic00026lc9.th.jpg (http://img266.imageshack.us/my.php?image=relic00026lc9.jpg) http://img257.imageshack.us/img257/1002/relic00025ud0.th.jpg (http://img257.imageshack.us/my.php?image=relic00025ud0.jpg) http://img201.imageshack.us/img201/6839/relic00024dh8.th.jpg (http://img201.imageshack.us/my.php?image=relic00024dh8.jpg) http://img526.imageshack.us/img526/7366/relic00023tl6.th.jpg (http://img526.imageshack.us/my.php?image=relic00023tl6.jpg) http://img266.imageshack.us/img266/3484/relic00022fn7.th.jpg (http://img266.imageshack.us/my.php?image=relic00022fn7.jpg) http://img526.imageshack.us/img526/4892/relic00021pf8.th.jpg (http://img526.imageshack.us/my.php?image=relic00021pf8.jpg) http://img266.imageshack.us/img266/6823/relic00020ih9.th.jpg (http://img266.imageshack.us/my.php?image=relic00020ih9.jpg) http://img411.imageshack.us/img411/8826/relic00019pn5.th.jpg (http://img411.imageshack.us/my.php?image=relic00019pn5.jpg) http://img526.imageshack.us/img526/3456/relic00018bp8.th.jpg (http://img526.imageshack.us/my.php?image=relic00018bp8.jpg) http://img201.imageshack.us/img201/2060/relic00017jn9.th.jpg (http://img201.imageshack.us/my.php?image=relic00017jn9.jpg) http://img407.imageshack.us/img407/6861/relic00016fs4.th.jpg (http://img407.imageshack.us/my.php?image=relic00016fs4.jpg) http://img257.imageshack.us/img257/1659/relic00013xn0.th.jpg (http://img257.imageshack.us/my.php?image=relic00013xn0.jpg)
4p Road Patrol
This is the main map i was testing the code on. it's a small map, suitable for both 2v2 and 1v1 games.
[ Download SGA (http://dodownload.filefront.com/9626670//868f43bbda2f6b38b7bcb4c826f1d61c4b0b210feb236f32b6 48ad78491176fb8c58be95cd09b48b) ] (22.94MB)
[ Download SGB (http://dodownload.filefront.com/9626669//868f43bbda2f6b38b7bcb4c826f1d61c4b0b210feb236f32b6 48ad78491176fb8c58be95cd09b48b) ] (18.37MB)
Screenshots:
Tactical map
http://img114.imageshack.us/img114/9925/relic00117resizere2.jpg (http://img114.imageshack.us/img114/8392/relic00117np7.jpg)
Loading Screen:
http://img114.imageshack.us/img114/8284/4proadpatrolresizenq6.jpg (http://img114.imageshack.us/img114/150/4proadpatrolxm9.jpg)
Gameplay:
http://img114.imageshack.us/img114/3218/relic00114resize2rq0.jpg (http://img114.imageshack.us/img114/1015/relic00114resizesu2.jpg)
http://img87.imageshack.us/img87/2302/relic00100resizeev1.th.jpg (http://img87.imageshack.us/my.php?image=relic00100resizeev1.jpg) http://img102.imageshack.us/img102/9828/relic00101resizedc3.th.jpg (http://img102.imageshack.us/my.php?image=relic00101resizedc3.jpg) http://img102.imageshack.us/img102/2523/relic00102resizehu4.th.jpg (http://img102.imageshack.us/my.php?image=relic00102resizehu4.jpg) http://img102.imageshack.us/img102/7145/relic00104resizewm8.th.jpg (http://img102.imageshack.us/my.php?image=relic00104resizewm8.jpg) http://img102.imageshack.us/img102/8547/relic00107resizenu6.th.jpg (http://img102.imageshack.us/my.php?image=relic00107resizenu6.jpg) http://img102.imageshack.us/img102/8738/relic00110resizeqg6.th.jpg (http://img102.imageshack.us/my.php?image=relic00110resizeqg6.jpg) http://img102.imageshack.us/img102/8380/relic00114resizeml5.th.jpg (http://img102.imageshack.us/my.php?image=relic00114resizeml5.jpg) http://img102.imageshack.us/img102/3379/relic00117resizenk4.th.jpg (http://img102.imageshack.us/my.php?image=relic00117resizenk4.jpg) http://img102.imageshack.us/img102/7500/relic00118resizela7.th.jpg (http://img102.imageshack.us/my.php?image=relic00118resizela7.jpg) http://img102.imageshack.us/img102/4076/relic00120resizexn1.th.jpg (http://img102.imageshack.us/my.php?image=relic00120resizexn1.jpg) http://img102.imageshack.us/img102/1579/relic00124resizegx2.th.jpg (http://img102.imageshack.us/my.php?image=relic00124resizegx2.jpg) http://img114.imageshack.us/img114/2055/relic00115resizemr8.th.jpg (http://img114.imageshack.us/my.php?image=relic00115resizemr8.jpg) http://img114.imageshack.us/img114/5144/relic00108resizeuc0.th.jpg (http://img114.imageshack.us/my.php?image=relic00108resizeuc0.jpg)
6p Blazing Lowland
http://screenshots.filesnetwork.com/65/others/6pblazinglowlandteaserxk8.jpg
This is quite a good 3v3 map. The AI is really hard to defeat. Advance carefully! ;)
Original map on filefront (http://companyofheroes.filefront.com/file/Blazing_Lowland;85175) (rating: 9.7/10)
[ Download SGA (http://dodownload.filefront.com/9638213//868f43bbda2f6b38b7bcb4c826f1d61c4b0b210feb236f32b6 48ad78491176fb8c58be95cd09b48b) ] (11.36 MB)
[ Download SGB (http://dodownload.filefront.com/9638192//868f43bbda2f6b38b7bcb4c826f1d61c4b0b210feb236f32b6 48ad78491176fb8c58be95cd09b48b) ] (8.18 MB)
Screenshots:
Looks from the top:
http://img406.imageshack.us/img406/504/relic00000gj6.th.jpg (http://img406.imageshack.us/my.php?image=relic00000gj6.jpg)
Loading Screen:
http://img408.imageshack.us/img408/2338/6pcolowlandswa8.th.jpg (http://img408.imageshack.us/my.php?image=6pcolowlandswa8.jpg)
Map preview:
http://img408.imageshack.us/img408/4195/6pcolowlandsmapslotsul8.th.jpg (http://img408.imageshack.us/my.php?image=6pcolowlandsmapslotsul8.jpg)
Map install instructions:
-- SGB Install --
Go to your Company Of Heroes/WW2/Data folder
Go to or create Scenarios folder in there
Go to or create mp folder in Scenarios folder
Extract the map archive there
Run your Company Of Heroes in -dev mode. To do so:
Create a shortcut of RelicCOH.exe located in your Company Of heroes folder
Open Shortcuts preferences
Add " -dev" without the quotes (Note the whitespace! Whitespace after the text present in the field is required!) to the Target field.
It should look like this:
"C:\Program Files\THQ\Company Of Heroes\RelicCOH.exe" -dev
When playing custom maps run your CoH through your created shortcut
Enjoy! The map should be in CoH map list in the bottom
-- SGA install --
Just copy the map file to My Documents/My games/Company Of Heroes/WW2/Scenarios/ folder and play. Although I suggest using the the Mannerheim's CoHLauncher (http://forums.relicnews.com/showthread.php?t=176498)!
Don't forget -- To see any difference between the original map and Convoy Escort you have to choose Victory Point win condition
More map convertions and more screenshots are comming soon.
Ask me to convert your map!
And the condition is a successful escort of the convoy, which arrives after 50 seconds, when a single team holds all the strategic points. The squads with various modifiers applied to them move through the map and exit on the other side of it. With this the losing team gets the victory point decreasement. And as usual when the victory points for the team come to zero, that team loses. When maximum number of squads is spawned the ownership of the victory points is reverted, so that you have to recapture them. and while you do that the enemy comes with reinforcements.
All these things can be turned on or off and modified to the specific tastes in the settings
The code is completely re-usable, so i'm going to post additional maps to the list soon.
Feel free to use it, just give some credit for my work
PLEASE PROVIDE FEEDBACK!
Changelog:
[ v1.2 ] 08-03-19
- 6p Reversed Defence map added
- Performance of the code tweaked: Checks for convoy now only performed when they should be performed
Checks for victory point owners performed less frequently
Move orders are now issued less frequently (also helps avoid blobbing bug)
- Added support for move queue. Convoy can now move through different markers set in the settings
- Settings tweaked to be more easily editable with the map scar file
- Additional settings:
CONVOY_ALLIES_MOVE_QUEUE
CONVOY_AXIS_MOVE_QUEUE
CONVOY_ALLIES_MOVE_QUEUE_MARKER_TYPE
CONVOY_AXIS_MOVE_QUEUE_MARKER_TYPE
[ v1.1 ] 08-02-13
- Trying to add 1.x coh version support. Please help me on this :)
- Fixed serious bug when allies dominate all the time, no matter how many points are captured when setting MIN_VP_FOR_DOMINATION was set to 0
- Fixed bug that allies got control of the points when the map is starting
- Reinforcement delays improved
- It is now possible to enable reinforcements on domination start i.e on all points captured by single team. Useful on big maps.
- It is now possible to set your own names of convoy entry and exit points. It is also possible to set different entry and exit point for both teams now.
- Additional settings:
REINFORCEMENTS_DELAY_ON_POINT_RECAPTURED REINFORCEMENTS_DELAY_ON_MAX_SQUADS
REINFORCEMENTS_DELAY_ON_CONVOY
REINFORCEMENTS_LOSING_ON_DOMINATION
REINFORCEMENTS_WINNING_ON_DOMINATION
CONVOY_ALLIES_ENTER_MARKER
CONVOY_ALLIES_EXIT_MARKER
CONVOY_AXIS_ENTER_MARKER
CONVOY_AXIS_EXIT_MARKER
CONVOY_ALLIES_ENTER_MARKER_TYPE
CONVOY_ALLIES_EXIT_MARKER_TYPE
CONVOY_AXIS_ENTER_MARKER_TYPE
CONVOY_AXIS_EXIT_MARKER_TYPE
[ v1.0 ] 08-02-05
- 6p Blazing Lowland map added
- Stable release
- 4p Road Patrol download links updated
- Additional settings:
MIN_VP_FOR_DOMINATION
CONVOY_TIME_BETWEEN_SPAWNS_MIN
CONVOY_TIME_BETWEEN_SPAWNS_MAX
- Reinforcement bugs fixed
- Lots of small changes and improvements
[ v0.9 ] 08-02-04
- 4p Road Patrol map added
- Fixed Bug when calling reinforcements
- The Beta release. Changelog started
Known bugs:
- Sometimes the convoy stucks in a blob while moving due to the constant move commands issued to it when the move lock is on
How to use the code:
1. Include the convoy_wincond.scar (copy the file and add it to your map root. Then create or modify the mapname.scar file and add import("convoy_wincond.scar") )
The file is in txt format in the attachment (convoy_wincond.txt). Rename it to convoy_wincond.scar
2. Add marker to you map with name: road_axis (or any name you define in settings)
Axis convoy spawn position, Allied convoy exit.
3. Add marker to your map with name: road_allies (or any name you define in settings)
Allied convoy spawn position, Axis convoy exit.
4. Make sure you have Victory Points placed the way each player can capture all of them. Don't place them too close to the players starting position. Suggest posting them along the path the convoy will move.
Note: Don't forget it is possible to set different exit and entry points by modifying the settings.
The settings:
You can edit them directly in the file or in your own map code
RP_SETTINGS = {
MIN_VP_FOR_DOMINATION = 0,
-- Sets the minimum Victory Points needed to be captured to trigger the convoy
-- Set to 0 to use the maximum count
-- Default: 0
TIME_UNTIL_CONVOY_ARRIVES = 40,
-- time in seconds needed to hold the victory points until the convoy arrives
-- Default: 40
ENABLE_VP_REVERT_OWNERSHIP = true,
-- if enabled, every time the maximum ammount of convoy squads is spawned all
-- the victory points revert their ownership to neutral.
-- Default: true
VP_AMMOUNT_REMOVED_ON_CONVOY_SQUAD_ARRIVE = 15,
-- ammount of victory point removed when the convoy squad arrives to it's destination
-- Default: 15
CONVOY_TIME_BETWEEN_SPAWNS_MIN = 3,
CONVOY_TIME_BETWEEN_SPAWNS_MAX = 5,
CONVOY_MAX_SQUADS_PER_DOMINATION = 18,
-- the maximum ammount of convoy squads to spawn on a single domination
-- use 0 for infinite ammount. Useful if no victory points owners revert is enabled
-- Practise changing to bigger numbers for bigger maps along with making
-- smaller VP ammount removed. This will provide time for reinforcements to arrive
-- Note: If set to 0 then no reinforcements on max squads or VP reverts allowed!
-- Default: 18
CONVOY_DISABLE_HOLD = true,
-- Modify_DisableHold - sets whether to disable other squads to garrison the spawned squad or not
CONVOY_SIGHT_RADIUS = 0.5,
-- Modify_SightRadius - sets the sight of the squad
CONVOY_UNIT_SPEED = 0.75,
-- Modify_UnitSpeed - sets unit speed
CONVOY_VULNERABILITY = 1.5,
-- Modify_Vulnerability - sets the vulnerability (this changes received accuracy, received penetration and received damage).
CONVOY_TARGET_PRIORITY = 25,
-- Modify_TargetPriority - adds (integer) this value to the target priority for attackers on spawned squad
CONVOY_ENABLE_PRODUCTION_QUEUE = false,
-- Entity_EnableProductionQueue - sets the entity able or not to produce anything
CONVOY_DENY_CONTROL = true,
-- If enabled, constant move orders are issued to a convoy squad group, so it can't be controlled.
CONVOY_SPAWN_ON_ENTRY_POS = false,
-- If enabled, the convoy will spawn at the owner players starting position instead of the marker
-- Reinfocement deployment settings.
CONVOY_ALLIES_ENTER_MARKER = "road_allies",
CONVOY_ALLIES_EXIT_MARKER = "road_axis",
CONVOY_AXIS_ENTER_MARKER = "road_axis",
CONVOY_AXIS_EXIT_MARKER = "road_allies",
-- Array of marker names in the order the convoy will move to them
CONVOY_ALLIES_MOVE_QUEUE = {},
CONVOY_AXIS_MOVE_QUEUE = {},
-- type of the marker (color). Pass in the empty string if you don't care about the type
CONVOY_ALLIES_ENTER_MARKER_TYPE = "",
CONVOY_ALLIES_EXIT_MARKER_TYPE = "",
CONVOY_AXIS_ENTER_MARKER_TYPE = "",
CONVOY_AXIS_EXIT_MARKER_TYPE = "",
CONVOY_ALLIES_MOVE_QUEUE_MARKER_TYPE = "",
CONVOY_AXIS_MOVE_QUEUE_MARKER_TYPE = "",
REINFORCEMENTS_LOSING_ON_DOMINATION = false,
REINFORCEMENTS_LOSING_ON_POINT_RECAPTURED = false,
REINFORCEMENTS_LOSING_ON_MAX_SQUADS = false,
REINFORCEMENTS_LOSING_ON_CONVOY = true,
REINFORCEMENTS_WINNING_ON_DOMINATION = false,
REINFORCEMENTS_WINNING_ON_POINT_RECAPTURED = false,
REINFORCEMENTS_WINNING_ON_MAX_SQUADS = true,
REINFORCEMENTS_WINNING_ON_CONVOY = false,
-- Delays for each reinforcement trigger. Same for different teams
REINFORCEMENTS_DELAY_ON_DOMINATION = 10,
REINFORCEMENTS_DELAY_ON_POINT_RECAPTURED = 10,
REINFORCEMENTS_DELAY_ON_MAX_SQUADS = 20,
REINFORCEMENTS_DELAY_ON_CONVOY = 4,
REINFORCEMENTS_MAXSQUADS = 0,
-- Defines the maximum ammount of reinforcement possible to spawn
-- Use 0 if you don't want to disable this feature
-- Default: 0
REINFORCEMENTS_RESPOURCE_MULTIPLIER_WINNING = 0.75,
REINFORCEMENTS_RESPOURCE_MULTIPLIER_LOSING = 1,
-- Applied to every cost setting of the squad in reinforcement table on reinforcing.
-- Practice changing it on different size maps
-- becouse it will cause big ammount of units to spawn
-- Use 0 if you want to spawn maxsquads without taking costs in mind
-- Default: 0.75, 1
}
The maps:
6p Reversed Defence
You will find lots and lots of defences in this map. Make sure you make good use of them, because you won't be able to trick AI by creating chokepoints. Only 2-4 chokepoints present in the map, which are also very difficult to set up. AI will get you while you will try to do that, because they are also very easy to flank. The map is very good for both infantry and tank combats, because there's a big open field in the middle and areas packed up with defences in the sides. Make sure you watch after your squads, becouse you will need to fill those trenches with some men, before the enemy does!
The visual of the map is also very appealing to the eyes. The city flashing with explosions in one side of the map, forests, river and windmills on the other. Tons of splats and splines to provide best realism. Check it out in the screenshots :)
[ Download SGA (http://files.filefront.com/6p+reversed+devense+rp+sgarar/;9840543;/fileinfo.html) ] (10.74 MB)
[ Download SGB (http://files.filefront.com/6p+reversed+devense+rp+v1rar/;9837289;/fileinfo.html) ] (14.83 MB)
Preview video
http://video.google.com/videoplay?docid=-4441842166932332240&hl=en
Hope you see anything in there... Just check out the OOB detail :)
Screenshots:
*Warning: some of these may be different from the released map. More changes have been done since taking these.
http://img526.imageshack.us/img526/9869/relic00001gi1.th.jpg (http://img526.imageshack.us/my.php?image=relic00001gi1.jpg) http://img411.imageshack.us/img411/2241/relic00012ax9.th.jpg (http://img411.imageshack.us/my.php?image=relic00012ax9.jpg) http://img266.imageshack.us/img266/927/relic00011jc6.th.jpg (http://img266.imageshack.us/my.php?image=relic00011jc6.jpg) http://img301.imageshack.us/img301/4665/relic00010kp3.th.jpg (http://img301.imageshack.us/my.php?image=relic00010kp3.jpg) http://img411.imageshack.us/img411/379/relic00009es6.th.jpg (http://img411.imageshack.us/my.php?image=relic00009es6.jpg) http://img407.imageshack.us/img407/5238/relic00008bp9.th.jpg (http://img407.imageshack.us/my.php?image=relic00008bp9.jpg) http://img210.imageshack.us/img210/5540/relic00007ze4.th.jpg (http://img210.imageshack.us/my.php?image=relic00007ze4.jpg) http://img407.imageshack.us/img407/6358/relic00006nc4.th.jpg (http://img407.imageshack.us/my.php?image=relic00006nc4.jpg) http://img411.imageshack.us/img411/7104/relic00005fh7.th.jpg (http://img411.imageshack.us/my.php?image=relic00005fh7.jpg) http://img526.imageshack.us/img526/5484/relic00004fk4.th.jpg (http://img526.imageshack.us/my.php?image=relic00004fk4.jpg) http://img201.imageshack.us/img201/9674/relic00002hh1.th.jpg (http://img201.imageshack.us/my.php?image=relic00002hh1.jpg) http://img266.imageshack.us/img266/2076/relic00026lc9.th.jpg (http://img266.imageshack.us/my.php?image=relic00026lc9.jpg) http://img257.imageshack.us/img257/1002/relic00025ud0.th.jpg (http://img257.imageshack.us/my.php?image=relic00025ud0.jpg) http://img201.imageshack.us/img201/6839/relic00024dh8.th.jpg (http://img201.imageshack.us/my.php?image=relic00024dh8.jpg) http://img526.imageshack.us/img526/7366/relic00023tl6.th.jpg (http://img526.imageshack.us/my.php?image=relic00023tl6.jpg) http://img266.imageshack.us/img266/3484/relic00022fn7.th.jpg (http://img266.imageshack.us/my.php?image=relic00022fn7.jpg) http://img526.imageshack.us/img526/4892/relic00021pf8.th.jpg (http://img526.imageshack.us/my.php?image=relic00021pf8.jpg) http://img266.imageshack.us/img266/6823/relic00020ih9.th.jpg (http://img266.imageshack.us/my.php?image=relic00020ih9.jpg) http://img411.imageshack.us/img411/8826/relic00019pn5.th.jpg (http://img411.imageshack.us/my.php?image=relic00019pn5.jpg) http://img526.imageshack.us/img526/3456/relic00018bp8.th.jpg (http://img526.imageshack.us/my.php?image=relic00018bp8.jpg) http://img201.imageshack.us/img201/2060/relic00017jn9.th.jpg (http://img201.imageshack.us/my.php?image=relic00017jn9.jpg) http://img407.imageshack.us/img407/6861/relic00016fs4.th.jpg (http://img407.imageshack.us/my.php?image=relic00016fs4.jpg) http://img257.imageshack.us/img257/1659/relic00013xn0.th.jpg (http://img257.imageshack.us/my.php?image=relic00013xn0.jpg)
4p Road Patrol
This is the main map i was testing the code on. it's a small map, suitable for both 2v2 and 1v1 games.
[ Download SGA (http://dodownload.filefront.com/9626670//868f43bbda2f6b38b7bcb4c826f1d61c4b0b210feb236f32b6 48ad78491176fb8c58be95cd09b48b) ] (22.94MB)
[ Download SGB (http://dodownload.filefront.com/9626669//868f43bbda2f6b38b7bcb4c826f1d61c4b0b210feb236f32b6 48ad78491176fb8c58be95cd09b48b) ] (18.37MB)
Screenshots:
Tactical map
http://img114.imageshack.us/img114/9925/relic00117resizere2.jpg (http://img114.imageshack.us/img114/8392/relic00117np7.jpg)
Loading Screen:
http://img114.imageshack.us/img114/8284/4proadpatrolresizenq6.jpg (http://img114.imageshack.us/img114/150/4proadpatrolxm9.jpg)
Gameplay:
http://img114.imageshack.us/img114/3218/relic00114resize2rq0.jpg (http://img114.imageshack.us/img114/1015/relic00114resizesu2.jpg)
http://img87.imageshack.us/img87/2302/relic00100resizeev1.th.jpg (http://img87.imageshack.us/my.php?image=relic00100resizeev1.jpg) http://img102.imageshack.us/img102/9828/relic00101resizedc3.th.jpg (http://img102.imageshack.us/my.php?image=relic00101resizedc3.jpg) http://img102.imageshack.us/img102/2523/relic00102resizehu4.th.jpg (http://img102.imageshack.us/my.php?image=relic00102resizehu4.jpg) http://img102.imageshack.us/img102/7145/relic00104resizewm8.th.jpg (http://img102.imageshack.us/my.php?image=relic00104resizewm8.jpg) http://img102.imageshack.us/img102/8547/relic00107resizenu6.th.jpg (http://img102.imageshack.us/my.php?image=relic00107resizenu6.jpg) http://img102.imageshack.us/img102/8738/relic00110resizeqg6.th.jpg (http://img102.imageshack.us/my.php?image=relic00110resizeqg6.jpg) http://img102.imageshack.us/img102/8380/relic00114resizeml5.th.jpg (http://img102.imageshack.us/my.php?image=relic00114resizeml5.jpg) http://img102.imageshack.us/img102/3379/relic00117resizenk4.th.jpg (http://img102.imageshack.us/my.php?image=relic00117resizenk4.jpg) http://img102.imageshack.us/img102/7500/relic00118resizela7.th.jpg (http://img102.imageshack.us/my.php?image=relic00118resizela7.jpg) http://img102.imageshack.us/img102/4076/relic00120resizexn1.th.jpg (http://img102.imageshack.us/my.php?image=relic00120resizexn1.jpg) http://img102.imageshack.us/img102/1579/relic00124resizegx2.th.jpg (http://img102.imageshack.us/my.php?image=relic00124resizegx2.jpg) http://img114.imageshack.us/img114/2055/relic00115resizemr8.th.jpg (http://img114.imageshack.us/my.php?image=relic00115resizemr8.jpg) http://img114.imageshack.us/img114/5144/relic00108resizeuc0.th.jpg (http://img114.imageshack.us/my.php?image=relic00108resizeuc0.jpg)
6p Blazing Lowland
http://screenshots.filesnetwork.com/65/others/6pblazinglowlandteaserxk8.jpg
This is quite a good 3v3 map. The AI is really hard to defeat. Advance carefully! ;)
Original map on filefront (http://companyofheroes.filefront.com/file/Blazing_Lowland;85175) (rating: 9.7/10)
[ Download SGA (http://dodownload.filefront.com/9638213//868f43bbda2f6b38b7bcb4c826f1d61c4b0b210feb236f32b6 48ad78491176fb8c58be95cd09b48b) ] (11.36 MB)
[ Download SGB (http://dodownload.filefront.com/9638192//868f43bbda2f6b38b7bcb4c826f1d61c4b0b210feb236f32b6 48ad78491176fb8c58be95cd09b48b) ] (8.18 MB)
Screenshots:
Looks from the top:
http://img406.imageshack.us/img406/504/relic00000gj6.th.jpg (http://img406.imageshack.us/my.php?image=relic00000gj6.jpg)
Loading Screen:
http://img408.imageshack.us/img408/2338/6pcolowlandswa8.th.jpg (http://img408.imageshack.us/my.php?image=6pcolowlandswa8.jpg)
Map preview:
http://img408.imageshack.us/img408/4195/6pcolowlandsmapslotsul8.th.jpg (http://img408.imageshack.us/my.php?image=6pcolowlandsmapslotsul8.jpg)
Map install instructions:
-- SGB Install --
Go to your Company Of Heroes/WW2/Data folder
Go to or create Scenarios folder in there
Go to or create mp folder in Scenarios folder
Extract the map archive there
Run your Company Of Heroes in -dev mode. To do so:
Create a shortcut of RelicCOH.exe located in your Company Of heroes folder
Open Shortcuts preferences
Add " -dev" without the quotes (Note the whitespace! Whitespace after the text present in the field is required!) to the Target field.
It should look like this:
"C:\Program Files\THQ\Company Of Heroes\RelicCOH.exe" -dev
When playing custom maps run your CoH through your created shortcut
Enjoy! The map should be in CoH map list in the bottom
-- SGA install --
Just copy the map file to My Documents/My games/Company Of Heroes/WW2/Scenarios/ folder and play. Although I suggest using the the Mannerheim's CoHLauncher (http://forums.relicnews.com/showthread.php?t=176498)!
Don't forget -- To see any difference between the original map and Convoy Escort you have to choose Victory Point win condition
More map convertions and more screenshots are comming soon.
Ask me to convert your map!